Retired Experienced Trader Ian Hill  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 8 (0)111678
Loyal to community
 
Skills
Admin 0
Art (Creative/Exotic Media) 1
Art (Performing/Instrument) 1
Athletics 0
Deception 2
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Sensors) 1
Gambler 3
Gun Combat 0
Heavy Weapons 0
Investigate 1
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Science (Social Sciences) 0
Stealth 0
Steward 0
Streetwise 1
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine01
Entertainer Artist 33
Citizen Corporate 12
Merchant Free Trader Experienced Trader35
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Carmela Keogh Enemy 0 3 6 1 Humaniti (F/97)
Abraham McLusky Contact 2 0 2 1 Kedepu (M/22)
Fay Evans Enemy 0 5 1 0 Humaniti (M/36)
Mathilda Burress Contact 3 2 5 3 Humaniti (F/29)
Christine Tilcott Ally 3 0 0 1 Humaniti (F/19)
Christine Tilcott is a member of an organisation which holds a generally opposite view of the Traveller.
Caleb Withers Ally 2 0 2 1 Humaniti (M/53)
Caleb Withers gains in power.
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 22 Ian Hill is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
2 22 Became a Entertainer (Artist).
2 24 Refused to criticise a questionable political leader on Ian Hill's homeworld.
2 26 Promoted to Entertainer (Artist) rank 1.
3 26 Continued as Entertainer (Artist).
3 27 Criticised a questionable political leader on Ian Hill's homeworld, causing his downfall. Gain an Enemy
3 30 Promoted to Entertainer (Artist) rank 2.
4 30 Continued as Entertainer (Artist).
4 31 Join homeworld’s celebrity circles
4 34 Promoted to Entertainer (Artist) rank 3.
5 34 Voluntarily left Artist
5 34 Became a Citizen (Corporate).
5 35 Ian Hill learn something Ian Hill should not have – a corporate secret, a political scandal – which Ian Hill can profit from illegally.
5 35 Gain a criminal contact.
5 38 Promoted to Citizen (Corporate) rank 1.
6 38 Continued as Citizen (Corporate).
6 40 Life ruined by a criminal gang. Gain the gang as an Enemy
7 40 Became a Merchant (Free Trader).
7 44 Make an unexpected connection outside Ian Hill's normal circles. Gain a Contact.
8 44 Aging Crisis. Owe 60,000 for medical bills.
8 44 Retired at age 44.
8 44 Continued as Merchant (Free Trader).
8 45 Risk Ian Hill's fortune on a possibility lucrative deal and win.
8 48 Promoted to Merchant (Free Trader) rank 1.
9 48 Continued as Merchant (Free Trader).
9 49 A series of bad deals and decisions force Ian Hill into bankruptcy. Ian Hill salvages what Ian Hill can.
9 52 Promoted to Merchant (Free Trader) rank 2.
10 52 Aging Crisis. Owe 60,000 for medical bills.
10 52 Continued as Merchant (Free Trader).
10 56 Smuggle illegal items onto a planet.
10 56 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
11 56 Aging Crisis. Owe 50,000 for medical bills.
11 56 Continued as Merchant (Free Trader).
11 59 Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Retired.
12 63 A romantic relationship ends badly. Gain a Rival or Enemy.
13 63 Aging Crisis. Owe 40,000 for medical bills.
13 64 A new romantic starts. Gain an Ally.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 40,000 for medical bills.
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