Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
An investigation takes on a dangerous turn. |
3 |
30 |
Promoted to Agent (Corporate Agent) rank 3. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
An investigation takes on a dangerous turn. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 4 with the new title Special Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Failed to qualify for Physician (Scholar). |
6 |
36 |
Became a Drifter (Wanderer). |
6 |
38 |
Betrayed by a friend. One of Irl Patterson's Contacts or Allies betrays Irl Patterson, ending Irl Patterson's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Continued as Drifter (Wanderer). |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
48 |
Attacked by enemies that Irl Patterson easily defeat. |
8 |
48 |
Gain Enemy if Irl Patterson don't already have one. |
9 |
48 |
Continued as Drifter (Wanderer). |
9 |
52 |
Betrayed by a friend. One of Irl Patterson's Contacts or Allies betrays Irl Patterson, ending Irl Patterson's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Switched to Drifter (Scavenger). |
10 |
54 |
Irl Patterson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
57 |
Irl Patterson aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
Retired. |
12 |
60 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Moved to a new world. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
70 |
Gained a contact. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |