Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Severely injured. Owe 5,000 for medical bills. |
2 |
22 |
Became a Entertainer (Artist). |
2 |
25 |
Works is especially well received and popular, making Jake Middlemiss a minor celebrity |
2 |
26 |
Promoted to Entertainer (Artist) rank 1. |
3 |
26 |
Continued as Entertainer (Artist). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
4 |
30 |
Continued as Entertainer (Artist). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Jake Middlemiss far from home. |
5 |
33 |
Became a Drifter (Wanderer). |
6 |
37 |
Continued as Drifter (Wanderer). |
6 |
40 |
Drafted into Explorer |
7 |
41 |
Returned to Scout (Explorer). |
7 |
43 |
Jake Middlemiss's ship is damaged, and Jake Middlemiss have to hitch-hike Jake Middlemiss's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 2 Contacts. Gain 3 Enemies. |
7 |
45 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
8 |
45 |
Continued as Scout (Explorer). |
8 |
47 |
When dealing with an alien race, Jake Middlemiss botch an opportunity to gather extra intelligence about them. |
8 |
47 |
Psychologically damaged by Jake Middlemiss's time in the scouts. |
9 |
49 |
Continued as Scout (Explorer). |
9 |
52 |
Spend several years jumping from world to world in Jake Middlemiss's scout ship. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Switched to Scout (Courier) with previous rank. |
10 |
54 |
Spend several years jumping from world to world in Jake Middlemiss's scout ship. |
11 |
57 |
Continued as Scout (Courier). |
11 |
61 |
Serve as the courier for an important message from the Imperium. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Retired at age 61. |
12 |
61 |
Continued as Scout (Courier). |
12 |
63 |
Jake Middlemiss's ship is ambushed by enemy vessels. Jake Middlemiss successfully ran to the jump point. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Scout (Courier). |
13 |
66 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Scout (Courier). |
14 |
72 |
Perform an exemplary service for the scouts. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |