Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Jar Lord's ship is damaged, and Jar Lord have to hitch-hike Jar Lord's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 2 Contacts. Gain 3 Enemies. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
26 |
Jar Lord foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Failed to qualify for Flight (Navy). |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Jar Lord join a gambling circle on board. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
During a battle, defeat or victory depends on Jar Lord's actions. The ship suffers severe damage and Jar Lord is blamed for the disaster. Jar Lord is court - martialled and discharged. |
5 |
33 |
Failed to qualify for Law Enforcement (Agent). |
5 |
33 |
Became a Drifter (Barbarian). |
5 |
37 |
Jar Lord run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
37 |
Became a Agent (Corporate Agent). |
6 |
38 |
Jar Lord went above and beyond the call of duty. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
7 |
41 |
Continued as Agent (Corporate Agent). |
7 |
42 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
7 |
45 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
8 |
45 |
Continued as Agent (Corporate Agent). |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
8 |
49 |
Promoted to Agent (Corporate Agent) rank 3. |
9 |
49 |
Voluntarily left Corporate Agent |
9 |
49 |
Switched to Drifter (Scavenger). |
9 |
51 |
Survived a risky adventure but gained nothing. |
9 |
53 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
53 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
53 |
Retired at age 53. |
10 |
53 |
Continued as Drifter (Scavenger). |
10 |
54 |
Lost eye or limb. Owe 2,500 for medical bills. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
57 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Believer (Missionary/Humanitarian). |
12 |
61 |
A notable academic consults with Jar Lord about a publication or documentary he is working on. Gain a Contact in academia. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Believer (Missionary/Humanitarian). |
13 |
63 |
Jar Lord is chosen to represent Jar Lord's faith in a vid show or other highly public forum. |
14 |
66 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Voluntarily left Missionary/Humanitarian |
14 |
66 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |