Term |
Age |
History |
---|
1 |
18 |
Became a Soulhunter (Soulhunter Support) with the new title Least Claw. |
1 |
22 |
On the front line of an assault and occupation |
2 |
22 |
Continued as Soulhunter (Soulhunter Support). |
2 |
23 |
Foiled an attempted crime onboard Jared Lambert's ship or in Jared Lambert's unit, such as mutiny, sabotage, smuggling, or conspiracy. Gain an enemy |
3 |
26 |
Continued as Soulhunter (Soulhunter Support). |
3 |
28 |
Assigned a black ops mission. |
3 |
30 |
Forced to continue current assignment |
3 |
30 |
Promoted to Soulhunter (Soulhunter Support) rank 1 with the new title Third Claw. |
4 |
30 |
Continued as Soulhunter (Soulhunter Support). |
4 |
32 |
Jared Lambert's vessel participates in a notable engagement. |
4 |
34 |
Attempt at commissioned failed. |
4 |
34 |
Promoted to Soulhunter (Soulhunter Support) rank 2 with the new title Second Claw. |
5 |
34 |
Voluntarily left Soulhunter Support |
5 |
34 |
Became a Entertainer (Artist). |
5 |
35 |
One of Jared Lambert's pieces of art is stolen, and the investigation brings Jared Lambert into the criminal underworld. |
5 |
38 |
Promoted to Entertainer (Artist) rank 1. |
6 |
38 |
Voluntarily left Artist |
6 |
38 |
Failed to qualify for Corporate Agent (Agent). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
41 |
Betrayed by a friend. One of Jared Lambert's Contacts or Allies betrays Jared Lambert, ending Jared Lambert's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
43 |
Hard times caused by a lack of interstellar trade costs Jared Lambert's job. |
8 |
43 |
Failed to qualify for Ecclesiastic (Shaper Priest). |
8 |
43 |
Returned to Drifter (Barbarian). |
8 |
46 |
Jared Lambert do not know what happened to Jared Lambert. There is a gap in Jared Lambert's memory. |
9 |
46 |
Failed to qualify for Field Researcher (Scholar). |
9 |
46 |
Switched to Drifter (Wanderer). |
9 |
49 |
Attempted a risky adventure and was wildly successful. |
10 |
50 |
Voluntarily left Wanderer |
10 |
50 |
Failed to qualify for Free Trader (Merchant). |
10 |
50 |
Continued as Drifter (Wanderer). |
10 |
52 |
Jared Lambert do not know what happened to Jared Lambert. There is a gap in Jared Lambert's memory. |
11 |
52 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
52 |
Submitted to the draft. |
11 |
52 |
Returned to Agent (Law Enforcement). |
11 |
54 |
Go undercover to investigate an enemy. |
11 |
53 |
Jared Lambert learn something Jared Lambert should not have – a corporate secret, a political scandal – which Jared Lambert can profit from illegally. |
11 |
53 |
Gain a criminal contact. |
11 |
56 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
56 |
Continued as Agent (Law Enforcement). |
12 |
59 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Retired. |
13 |
60 |
Moved to a new world. |
14 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
68 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |