Retired Project Leader Jasper Grant  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 4 (-1)111944
Indolent, Stern
 
Skills
Athletics 0
Carouse 1
Deception 0
Diplomat 0
Drive 0
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Language 0
Leadership 1
Mechanic 0
Melee 0
Persuade 4
Profession (Worker/Religion) 3
Recon 3
Science (Social Sciences/Belief) 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal11
Believer Missionary/Humanitarian Project Leader35
Scout Courier 01
Agent Law Enforcement Corporal12
Drifter Wanderer 01
Believer Mainstream Believer Lay Person03
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Vester Kennedy Ally 1 6 6 1 Ziadd (M/37)
Vester Kennedy is actually an organisation such as a political movement or modest sized business.
Very bad falling out.
Shannon Raycraft Contact 3 1 1 1 Azhanti (F/97)
Morgan Graham Ally 1 1 3 2 Lancian (M/30)
Relationship becomes more intense. Contact becomes an ally.
Orrin Oshea Ally 3 1 3 0 Ziadd (M/90)
Relationship becomes more intense. Contact becomes an ally.
Meta Dwan Enemy 0 3 5 2 Ziadd (F/50)
Helen Duffey Enemy 0 2 4 3 Tezcat (F/23)
Helen Duffey is actually an organisation such as a political movement or modest sized business.
 
Term Age History
1 18 Became a Army (Cavalry) with the new title Private.
1 19 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1 22 Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal.
2 22 Voluntarily left Cavalry
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 23 A notable academic consults with Jasper Grant about a publication or documentary he is working on. Gain a Contact in academia.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 30 Jasper Grant retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
4 30 Continued as Believer (Missionary/Humanitarian).
4 34 Jasper Grant refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jasper Grant's faith.
4 34 Forced to continue current assignment.
4 34 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
5 34 Continued as Believer (Missionary/Humanitarian).
5 38 Good fortune
5 38 Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader.
6 38 Continued as Believer (Missionary/Humanitarian).
6 39 Jasper Grant accepted an offer of inducements to betray Jasper Grant's faith. Gain 560,000 in cash.
6 42 Forced to muster out.
7 42 Became a Scout (Courier).
7 44 Jasper Grant's ship is damaged, and Jasper Grant have to hitch-hike Jasper Grant's way back across the stars to the nearest scout base.
7 44 Gain 3 Contacts. Gain 1 Enemies.
8 44 Became a Agent (Law Enforcement) with the new title Rookie.
8 48 Befriended by a senior agent.
8 48 Forced to continue current assignment.
8 48 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
9 48 Continued as Agent (Law Enforcement).
9 49 Life ruined by a criminal gang. Gain the gang as an Enemy
10 49 Became a Drifter (Wanderer).
10 50 Scarred.
11 50 Aging Crisis. Owe 10,000 for medical bills.
11 50 Retired at age 50.
11 50 Switched to Believer (Mainstream Believer) with the new title Lay Person.
11 54 Jasper Grant is chosen to represent Jasper Grant's faith in a vid show or other highly public forum.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Continued as Believer (Mainstream Believer).
12 58 Jasper Grant is chosen to represent Jasper Grant's faith in a vid show or other highly public forum.
13 58 Aging Crisis. Owe 50,000 for medical bills.
13 58 Continued as Believer (Mainstream Believer).
13 59 Moved to a new world.
14 62 Aging Crisis. Owe 10,000 for medical bills.
14 62 Voluntarily left Mainstream Believer
14 62 Retired.
14 66 Birth or Death involving a family member or close friend.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 69 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
16 70 Aging Crisis. Owe 40,000 for medical bills.
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