Term |
Age |
History |
---|
1 |
12 |
Became a Dolphin Civilian (Nomad). |
1 |
14 |
Jasper Nevil's companions are attacked by fierce sea creatures! Jasper Nevil stay and fight, rescuing them. Gain an ally. |
1 |
16 |
Promoted to Dolphin Civilian (Nomad) rank 1. |
2 |
16 |
Continued as Dolphin Civilian (Nomad). |
2 |
19 |
Jasper Nevil volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
3 |
20 |
Continued as Dolphin Civilian (Nomad). |
3 |
21 |
Rivalries between another race and Dolphins over Jasper Nevil's world’s ocean resources lead to conflict. Jasper Nevil succeed through violence. |
3 |
24 |
Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader. |
4 |
24 |
Continued as Dolphin Civilian (Nomad). |
4 |
28 |
Jasper Nevil have a chance to travel offworld on business and spend a long time in space. |
4 |
28 |
Promoted to Dolphin Civilian (Nomad) rank 3. |
5 |
28 |
Continued as Dolphin Civilian (Nomad). |
5 |
29 |
Jasper Nevil have a chance to travel offworld on business and spend a long time in space. |
5 |
32 |
Promoted to Dolphin Civilian (Nomad) rank 4. |
6 |
32 |
Continued as Dolphin Civilian (Nomad). |
6 |
34 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
36 |
Promoted to Dolphin Civilian (Nomad) rank 5 with the new title Superpod Leader. |
7 |
36 |
Continued as Dolphin Civilian (Nomad). |
7 |
37 |
Gained a contact. |
7 |
40 |
Promoted to Dolphin Civilian (Nomad) rank 6. |
8 |
40 |
Continued as Dolphin Civilian (Nomad). |
8 |
44 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
44 |
Promoted to Dolphin Civilian (Nomad) rank 7. |
8 |
44 |
Forced to muster out. |
9 |
44 |
Became a Navy (Line/Crew) with the new title Crewman. |
9 |
47 |
Jasper Nevil join a gambling circle on board. |
10 |
48 |
Continued as Navy (Line/Crew). |
10 |
52 |
Jasper Nevil foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
52 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Continued as Navy (Line/Crew). |
11 |
55 |
Vessel participates in a diplomatic mission. |
11 |
55 |
Gain a contact. |
11 |
56 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
12 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
56 |
Continued as Navy (Line/Crew). |
12 |
59 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
60 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
13 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
Attempted to change assignments. |
13 |
60 |
Failed to qualify for Flight (Navy). |
13 |
60 |
Continued as Navy (Line/Crew). |
13 |
62 |
Abuse Jasper Nevil's position for profit. |
13 |
64 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Voluntarily left Line/Crew |
14 |
64 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
71 |
Jasper Nevil refuse to secretly provide religious rites for a dying leader or noble, because they do not share Jasper Nevil's faith. |
15 |
72 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
16 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |