Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
19 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Army (Infantry) with previous rank. |
2 |
25 |
Surrounded and outnumbered by the enemy, Jerry Hunt hold out until relief arrives. |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
30 |
Display heroism in battle. |
3 |
30 |
Commissioned in Army (Infantry) with the new title Lieutenant. |
3 |
30 |
Promoted to Army (Infantry) officer rank 2 with the new title Captain. |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
34 |
Gain rebels as Enemy |
5 |
34 |
Failed to qualify for Worker (Citizen). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
37 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
40 |
Betrayed by a friend. One of Jerry Hunt's Contacts or Allies betrays Jerry Hunt, ending Jerry Hunt's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
40 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Jerry Hunt's normal circles. Gain a Contact. |
8 |
48 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
50 |
Smuggle illegal items onto a planet. |
9 |
52 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
11 |
55 |
Became a Scholar (Physician). |
11 |
59 |
A rival researcher blackens Jerry Hunt's name or steals Jerry Hunt's research. Gain a Rival. |
12 |
59 |
Continued as Scholar (Physician). |
12 |
60 |
Assigned to work on a secret project for a patron or organisation. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Scholar (Physician). |
13 |
64 |
Entangled in a bureaucratic or legal morass that distracts Jerry Hunt from Jerry Hunt's work. |
13 |
67 |
Promoted to Scholar (Physician) rank 1. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Voluntarily left Physician |
14 |
67 |
Retired. |
14 |
70 |
Birth or Death involving a family member or close friend. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |