Retired Freelancer Jess Ellis  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 73 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 8 (0)111368
Lascivious, Telepathic, Dreamy
 
Skills
Admin 0
Advocate 1
Athletics 0
Diplomat 0
Electronics (Comms) 1
Leadership 1
Mechanic 0
Persuade 1
Profession (Freeloader) 0
Recon 3
Science (Social Sciences) 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Scout Surveyor 01
Entertainer Journalist Freelancer13
Citizen Corporate 11
Drifter Scavenger 02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Clemmie Crawford Ally 3 1 3 0 Ne Kraeda ren Kelva (F/52)
Relationship becomes more intense. Contact becomes an ally.
Stewart Sims Enemy 0 5 2 1 Ne Kraeda ren Kelva (M/81)
Treva Armstrong Enemy 0 4 5 1 Ne Kraeda ren Kelva (F/46)
Treva Armstrong is found or reported dead.
Treva Armstrong loses some of their power base.
Donie Bishop Contact 0 2 0 0 Tapazmal (F/37)
Garland Bowman Contact 3 1 0 0 Cafadan (M/25)
Miles Lamb Ally 1 1 0 2 Sylean (M/72)
Miles Lamb was ruined by misfortune caused by the character.
Ruben Vargas Ally 2 0 1 0 Tapazmal (M/50)
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Opponents of Jess Ellis's belief system ambush Jess Ellis.
1 20 Nearly killed. Owe 25,000 for medical bills.
2 20 Failed to qualify for Performer (Entertainer).
2 20 Submitted to the draft.
2 20 Became a Scout (Surveyor).
2 24 Jess Ellis's ship is damaged, and Jess Ellis have to hitch-hike Jess Ellis's way back across the stars to the nearest scout base.
2 24 Gain 1 Contacts. Gain 2 Enemies.
3 24 Became a Entertainer (Journalist).
3 25 Works is especially well received and popular, making Jess Ellis a minor celebrity
4 28 Continued as Entertainer (Journalist).
4 29 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4 32 Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer.
5 32 Continued as Entertainer (Journalist).
5 35 An investigation, tour, project or expedition goes wrong, stranding Jess Ellis far from home.
6 35 Became a Citizen (Corporate).
6 38 Political upheaval strikes Jess Ellis's homeworld, and Jess Ellis is caught up in the revolution.
6 39 Promoted to Citizen (Corporate) rank 1.
7 39 Voluntarily left Corporate
7 39 Became a Drifter (Scavenger).
7 43 Jess Ellis run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 43 Failed to qualify for Merchant Academy.
8 43 Continued as Drifter (Scavenger).
8 47 Jess Ellis do not know what happened to Jess Ellis. There is a gap in Jess Ellis's memory.
9 47 Aging Crisis. Owe 50,000 for medical bills.
9 47 Retired at age 47.
9 47 Retired.
9 48 Betrayal. Convert an Ally into a Rival or Enemy.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 54 A new romantic starts. Gain an Ally.
11 55 Aging Crisis. Owe 30,000 for medical bills.
11 58 Betrayal. Convert an Ally into a Rival or Enemy.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 62 Betrayal. Convert an Ally into a Rival or Enemy.
13 63 Aging Crisis. Owe 10,000 for medical bills.
13 64 A new romantic starts. Gain an Ally.
14 67 Aging Crisis. Owe 60,000 for medical bills.
14 68 Good fortune.
15 71 Aging Crisis. Owe 60,000 for medical bills.
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