Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Contacted by an underground psionic group. |
1 |
24 |
Left the colonies. |
2 |
24 |
Failed to qualify for Infantry (Army). |
2 |
24 |
Submitted to the draft. |
2 |
24 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
28 |
Continued as Merchant (Merchant Marine). |
3 |
32 |
Embroiled in legal trouble. |
3 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
32 |
Continued as Merchant (Merchant Marine). |
4 |
36 |
Imperial trade restrictions force Jesse Wood out of business. |
4 |
36 |
Tested for psionic powers |
5 |
36 |
Became a Entertainer (Journalist). |
5 |
39 |
Jesse Wood is forced out because of censorship or controversy. What truth did Jesse Wood get too close to? |
6 |
39 |
Failed to qualify for Corporate Agent (Agent). |
6 |
39 |
Became a Drifter (Barbarian). |
6 |
42 |
Attempted a risky adventure and was wildly successful. |
7 |
43 |
Continued as Drifter (Barbarian). |
7 |
44 |
Find Ancient Technology. |
8 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
47 |
Retired at age 47. |
8 |
47 |
Continued as Drifter (Barbarian). |
8 |
50 |
Jesse Wood run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
50 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
50 |
Retired. |
9 |
52 |
Gained a contact. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
56 |
Accused of a crime. |
11 |
61 |
Accused of a crime. |
12 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
68 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |