Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
A revolution, attack or other unusual event throws Jon Harris's life into chaos, forcing Jon Harris to leave the planet. |
3 |
25 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Good fortune |
4 |
29 |
Continued as Navy (Line/Crew). |
4 |
31 |
Vessel participates in a notable military engagement. |
5 |
33 |
Continued as Navy (Line/Crew). |
5 |
35 |
Vessel participates in a diplomatic mission. |
6 |
37 |
Continued as Navy (Line/Crew). |
6 |
40 |
Jon Harris foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
6 |
41 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
7 |
41 |
Continued as Navy (Line/Crew). |
7 |
43 |
Scarred. Fully recovered. |
8 |
43 |
Became a Scout (Explorer). |
8 |
47 |
Jon Harris inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
9 |
47 |
Failed to qualify for Corporate Agent (Agent). |
9 |
47 |
Submitted to the draft. |
9 |
47 |
Became a Agent (Law Enforcement) with the new title Rookie. |
9 |
51 |
An investigation takes on a dangerous turn. |
9 |
51 |
Jon Harris's work ends up coming home with Jon Harris, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
9 |
51 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
10 |
51 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Agent (Law Enforcement). |
10 |
54 |
Given specialist training in vehicles. |
10 |
55 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Agent (Law Enforcement). |
11 |
56 |
Uncover a major conspiracy against Jon Harris's employers. |
11 |
59 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Agent (Law Enforcement). |
12 |
60 |
Jon Harris's work ends up coming home with Jon Harris, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
13 |
61 |
Moved to a new world. |
13 |
64 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Opponents of Jon Harris's belief system ambush Jon Harris. |
14 |
67 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
15 |
67 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
67 |
Retired. |
15 |
69 |
A new romantic starts. Gain an Ally. |
16 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |