Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Voluntarily left Merchant Marine |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Jule Dickman's work ends up coming home with Jule Dickman, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
34 |
Jule Dickman join a gambling circle on board. |
4 |
34 |
Commissioned in Navy (Flight) with the new title Ensign. |
4 |
34 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Jule Dickman is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Jule Dickman as an Enemy. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Navy (Line/Crew) with previous rank. |
6 |
39 |
Vessel participates in a notable military engagement. |
6 |
39 |
Promoted to Navy (Line/Crew) officer rank 3 with the new title Lieutenant. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
42 |
Vessel participates in a diplomatic mission. |
7 |
43 |
Promoted to Navy (Line/Crew) officer rank 4 with the new title Commander. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
46 |
Jule Dickman join a gambling circle on board. |
8 |
47 |
Promoted to Navy (Line/Crew) officer rank 5 with the new title Captain. |
9 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Navy (Line/Crew). |
9 |
48 |
Vessel participates in a diplomatic mission. |
9 |
48 |
Gain a contact. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Continued as Navy (Line/Crew). |
10 |
52 |
Jule Dickman foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
10 |
55 |
Promoted to Navy (Line/Crew) officer rank 6 with the new title Admiral. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Attempted to change assignments. |
11 |
55 |
Failed to qualify for Engineer/Gunner (Navy). |
11 |
55 |
Continued as Navy (Line/Crew). |
11 |
56 |
A new romantic starts. Gain an Ally. |
11 |
59 |
Promoted to Navy (Line/Crew) officer rank 7. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Continued as Navy (Line/Crew). |
12 |
61 |
Jule Dickman join a gambling circle on board. |
12 |
63 |
Promoted to Navy (Line/Crew) officer rank 8. |
12 |
63 |
Forced to muster out. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Jule Dickman secretly provide religious rites for a dying leader or noble, although they do not share Jule Dickman's faith. Gain an Ally in the family and a Rival who disagrees with Jule Dickman's choice. |
13 |
67 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
67 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
67 |
Continued as Believer (Holy Warrior). |
14 |
71 |
Jule Dickman accepted an offer of inducements to betray Jule Dickman's faith. Gain 1,100,000 in cash. |
14 |
71 |
Forced to muster out. |
15 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |