Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Jules Dickman went above and beyond the call of duty. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
26 |
Go undercover to investigate an enemy. |
2 |
26 |
Betrayed by a friend. One of Jules Dickman's Contacts or Allies betrays Jules Dickman, ending Jules Dickman's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
29 |
Established a network of contacts. Gain 1 contacts. |
3 |
30 |
Promoted to Agent (Law Enforcement) rank 3 with the new title Detective. |
4 |
30 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Became a Scout (Explorer). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
36 |
Continued as Scout (Explorer). |
6 |
39 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
39 |
Became a Drifter (Wanderer). |
7 |
40 |
Attacked by enemies and injured. |
7 |
40 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
40 |
Gain Enemy if Jules Dickman don't already have one. |
7 |
43 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
43 |
Continued as Drifter (Wanderer). |
8 |
46 |
Attacked by enemies and injured. |
8 |
46 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
8 |
46 |
Gain Enemy if Jules Dickman don't already have one. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
47 |
Voluntarily left Wanderer |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Continued as Drifter (Wanderer). |
9 |
48 |
Jules Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
48 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
50 |
Jules Dickman accepted an offer of inducements to betray Jules Dickman's faith. Gain 450,000 in cash. |
10 |
52 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
11 |
52 |
Entered Merchant Academy with the Shipboard curriculum. |
11 |
55 |
Join a social movement. |
11 |
56 |
Graduated with honors. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
12 |
57 |
A good deal ensures Jules Dickman is living the high life for a few years. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
13 |
64 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Continued as Merchant (Merchant Marine). |
14 |
65 |
Nearly killed. |
15 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
65 |
Returned to Believer (Mainstream Believer). |
15 |
68 |
Jules Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Forced to muster out. |
16 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
16 |
69 |
Retired. |
16 |
71 |
Moved to a new world. |
17 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |