Retired 2nd Officer Jules Dickman  

Species Age Sex Str Dex End Int Edu SocUPP
Sylean 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 8 (0)111778
Conceited, Vulnerable, Worthless
 
Skills
Admin 1
Athletics 0
Broker 1
Diplomat 0
Drive (Track) 1
Electronics (Comms) 1
Engineer 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 2
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Hostile Environment/Contaminent) 1
Recon 1
Science (Social Sciences/Belief) 1
Science (Physical Sciences/Physics) 1
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Detective34
Scout Explorer 02
Drifter Wanderer 23
Believer Mainstream Believer Initiate12
Merchant Merchant Marine 2nd Officer43
Retired 01
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Eva Keogh Enemy 0 1 5 3 Tapazmal (M/74)
Eva Keogh gained power at the expense of a third party who now blames the character.
Roxie Webb Contact 2 1 0 2 Answerin (F/21)
Roxie Webb’s relationships have begun to affect the character.
Maud Graves Enemy 0 2 0 0 Sylean (F/64)
Verne Lambert Enemy 0 6 2 0 Vanejenese (M/27)
Very bad falling out.
Irma Willoby Contact 0 1 0 1 Tapazmal (F/21)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 21 Jules Dickman went above and beyond the call of duty.
1 22 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
2 22 Continued as Agent (Law Enforcement).
2 26 Go undercover to investigate an enemy.
2 26 Betrayed by a friend. One of Jules Dickman's Contacts or Allies betrays Jules Dickman, ending Jules Dickman's career. That Contact or Ally becomes a Rival or Enemy.
2 26 Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant.
3 26 Continued as Agent (Law Enforcement).
3 29 Established a network of contacts. Gain 1 contacts.
3 30 Promoted to Agent (Law Enforcement) rank 3 with the new title Detective.
4 30 Continued as Agent (Law Enforcement).
4 32 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 32 Became a Scout (Explorer).
5 36 Perform an exemplary service for the scouts.
6 36 Continued as Scout (Explorer).
6 39 Severely injured. Fully recovered. Owe 5,000 for medical bills.
7 39 Became a Drifter (Wanderer).
7 40 Attacked by enemies and injured.
7 40 Nearly killed. Owe 30,000 for medical bills.
7 40 Gain Enemy if Jules Dickman don't already have one.
7 43 Promoted to Drifter (Wanderer) rank 1.
8 43 Continued as Drifter (Wanderer).
8 46 Attacked by enemies and injured.
8 46 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
8 46 Gain Enemy if Jules Dickman don't already have one.
8 47 Promoted to Drifter (Wanderer) rank 2.
9 47 Voluntarily left Wanderer
9 47 Failed to qualify for Free Trader (Merchant).
9 47 Continued as Drifter (Wanderer).
9 48 Jules Dickman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10 48 Became a Believer (Mainstream Believer) with the new title Lay Person.
10 50 Jules Dickman accepted an offer of inducements to betray Jules Dickman's faith. Gain 450,000 in cash.
10 52 Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate.
11 52 Entered Merchant Academy with the Shipboard curriculum.
11 55 Join a social movement.
11 56 Graduated with honors.
12 56 Aging Crisis. Owe 50,000 for medical bills.
12 56 Retired at age 56.
12 56 Became a Merchant (Merchant Marine) with the new title Crewman.
12 56 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
12 56 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 57 A good deal ensures Jules Dickman is living the high life for a few years.
12 60 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 60 Aging Crisis. Owe 50,000 for medical bills.
13 60 Continued as Merchant (Merchant Marine).
13 62 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
13 64 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Continued as Merchant (Merchant Marine).
14 65 Nearly killed.
15 65 Aging Crisis. Owe 20,000 for medical bills.
15 65 Returned to Believer (Mainstream Believer).
15 68 Jules Dickman retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
15 69 Forced to muster out.
16 69 Aging Crisis. Owe 10,000 for medical bills.
16 69 Retired.
16 71 Moved to a new world.
17 73 Aging Crisis. Owe 20,000 for medical bills.
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