Retired Field Agent Ken Williams  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 9 (1) 1 (-2)111591
Passive, Stoic, Annoyed
 
Skills
Astrogation 1
Athletics (Endurance) 1
Carouse 1
Deception 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Persuade 2
Pilot (Capital Ships) 1
Profession (Spacer) 0
Recon 2
Seafarer (Ocean Ships) 1
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent34
Scout Surveyor Scout22
Scout Courier 21
Entertainer Performer 23
Believer Holy Warrior Fighter11
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Effie Candy Enemy 0 3 0 5 Answerin (F/35)
Relationship becomes more intense.
Wesa-ab Otpa-ab Contact 0 1 2 5 Bwap (M/38)
Parker Jacobs Contact 1 6 0 1 Zaris (M/26)
Very bad falling out.
Jill Arnold Contact 3 1 4 0 Libert (F/35)
Nevaeh Obrien Contact 3 2 4 0 Darmine (F/89)
Joe Gardiner Enemy 0 3 6 0 Answerin (F/44)
Edison Fuller Enemy 0 1 0 0 Answerin (M/21)
Edison Fuller fell on hard times.
Lena Babington Enemy 0 6 1 4 Lancian (F/31)
Kenneth Fernandez Rival 5 0 0 0 Answerin (M/52)
reconciliation.
Nelson Vear Contact 1 0 4 3 Answerin (M/24)
Judith Andrew Ally 2 0 1 1 Halka (F/24)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 21 An investigation takes on a dangerous turn.
1 21 Life ruined by a criminal gang. Gain the gang as an Enemy
1 22 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
2 22 Continued as Agent (Intelligence).
2 25 Ken Williams went above and beyond the call of duty.
2 26 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
3 26 Continued as Agent (Intelligence).
3 29 Established a network of contacts. Gain 3 contacts.
3 30 Promoted to Agent (Intelligence) rank 3.
4 30 Continued as Agent (Intelligence).
4 32 Ken Williams's work ends up coming home with Ken Williams, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5 32 Failed to qualify for Free Trader (Merchant).
5 32 Submitted to the draft.
5 32 Became a Scout (Surveyor).
5 33 When dealing with an alien race, Ken Williams botch an opportunity to gather extra intelligence about them.
5 33 Ken Williams have no idea what happened to Ken Williams – they found Ken Williams's ship drifting on the fringes of friendly space.
5 36 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 36 Continued as Scout (Surveyor).
6 39 When dealing with an alien race, Ken Williams botch an opportunity to gather extra intelligence about them.
6 39 Ken Williams's ship is damaged, and Ken Williams have to hitch-hike Ken Williams's way back across the stars to the nearest scout base.
6 39 Gain 1 Contacts. Gain 3 Enemies.
6 40 Promoted to Scout (Surveyor) rank 2.
7 40 Attempted to change assignments.
7 40 Switched to Scout (Courier) with previous rank.
7 41 Ken Williams inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8 41 Became a Entertainer (Performer).
8 43 Win a prestigious prize.
8 45 Promoted to Entertainer (Performer) rank 1.
9 45 Continued as Entertainer (Performer).
9 47 One of Ken Williams's pieces of art is stolen, and the investigation brings Ken Williams into the criminal underworld.
9 49 Forced to continue current assignment.
9 49 Promoted to Entertainer (Performer) rank 2.
10 49 Continued as Entertainer (Performer).
10 50 An investigation, tour, project or expedition goes wrong, stranding Ken Williams far from home.
11 50 Aging Crisis. Owe 40,000 for medical bills.
11 50 Retired at age 50.
11 50 Became a Believer (Holy Warrior) with the new title Hopeful.
11 54 Moved to a new world.
11 54 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Voluntarily left Holy Warrior
12 54 Retired.
12 57 Gained a contact.
13 58 Aging Crisis. Owe 30,000 for medical bills.
13 61 Birth or Death involving a family member or close friend.
14 62 Aging Crisis. Owe 40,000 for medical bills.
14 65 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 20,000 for medical bills.
15 68 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 70 Aging Crisis. Owe 10,000 for medical bills.
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