Retired Settler Larkin McKee  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 2 (-2)111572
Rule-bound, Caustic
 
Skills
Admin 1
Animals (Training) 1
Art (Presentation) 0
Athletics (Dexterity) 2
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gambler 2
Gun Combat 0
Mechanic 2
Medic 0
Melee (Bludgeon) 1
Persuade 0
Pilot (Capital Ships) 1
Profession (Worker) 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman13
Navy Line/Crew Petty Officer, 3rd class24
Citizen Colonist Settler23
Drifter Scavenger 01
Believer Mainstream Believer Lay Person01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Nellie Fields Rival 2 2 1 1 Solomani, Imperium (F/36)
Forgiveness.
Flo Norman Ally 3 0 1 4 Solomani, Imperium (F/26)
 
Term Age History
1 18 Failed to qualify for Enforcer (Rogue).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Larkin McKee is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 24 A good deal ensures Larkin McKee is living the high life for a few years.
3 26 Continued as Merchant (Merchant Marine).
3 27 Bankrupted by a rival. Gain the other trader as a Rival.
4 27 Became a Navy (Line/Crew) with the new title Crewman.
4 28 Special assignment or duty on board ship.
5 31 Continued as Navy (Line/Crew).
5 34 Larkin McKee join a gambling circle on board.
5 35 Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand.
6 35 Continued as Navy (Line/Crew).
6 37 Vessel participates in a notable military engagement.
6 39 Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class.
7 39 Continued as Navy (Line/Crew).
7 43 Larkin McKee join a gambling circle on board.
7 43 Forced to muster out.
8 43 Became a Citizen (Colonist).
8 45 Political upheaval strikes Larkin McKee's homeworld, and Larkin McKee is caught up in the revolution.
8 47 Promoted to Citizen (Colonist) rank 1.
9 47 Continued as Citizen (Colonist).
9 49 Larkin McKee gain experience in a technical field as a computer operator or surveyor.
9 51 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
10 51 Continued as Citizen (Colonist).
10 52 Larkin McKee's business expands, Larkin McKee's corporation grows, or the colony thrives.
10 55 Forced to muster out.
11 55 Failed to qualify for Surveyor (Scout).
11 55 Became a Drifter (Scavenger).
11 57 Suffer from a life-threatening illness.
12 57 Aging Crisis. Owe 60,000 for medical bills.
12 57 Retired at age 57.
12 57 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 58 Larkin McKee is chosen to represent Larkin McKee's faith in a vid show or other highly public forum.
13 61 Aging Crisis. Owe 30,000 for medical bills.
13 61 Voluntarily left Mainstream Believer
13 61 Retired.
13 63 Good fortune.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 67 A new romantic starts. Gain an Ally.
15 69 Aging Crisis. Owe 60,000 for medical bills.
15 71 Moved to a new world.
16 73 Aging Crisis. Owe 40,000 for medical bills.
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