Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
20 |
Left the spacer community. |
2 |
20 |
Became a Entertainer (Performer). |
2 |
24 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
24 |
Became a Scout (Courier). |
3 |
27 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Explorer (Scout). |
4 |
28 |
Continued as Scout (Courier). |
4 |
29 |
Perform an exemplary service for the scouts. |
5 |
32 |
Continued as Scout (Courier). |
5 |
35 |
When dealing with an alien race, Leigh Young botch an opportunity to gather extra intelligence about them. |
5 |
35 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
When dealing with an alien race, Leigh Young have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
When dealing with an alien race, Leigh Young botch an opportunity to gather extra intelligence about them. |
7 |
43 |
Leigh Young's ship is damaged, and Leigh Young have to hitch-hike Leigh Young's way back across the stars to the nearest scout base. |
7 |
43 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Became a Agent (Intelligence). |
8 |
48 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
9 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
9 |
50 |
Leigh Young accepted an offer of inducements to betray Leigh Young's faith. Gain 450,000 in cash. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
10 |
52 |
Became a Drifter (Barbarian). |
10 |
53 |
Betrayed by a friend. One of Leigh Young's Contacts or Allies betrays Leigh Young, ending Leigh Young's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
53 |
Became a Merchant (Free Trader). |
11 |
57 |
Given advanced training in a specialist field |
11 |
57 |
Promoted to Merchant (Free Trader) rank 1. |
12 |
57 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Continued as Merchant (Free Trader). |
12 |
61 |
A good deal ensures Leigh Young is living the high life for a few years. |
12 |
61 |
Promoted to Merchant (Free Trader) rank 2. |
13 |
61 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
61 |
Continued as Merchant (Free Trader). |
13 |
65 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Continued as Merchant (Free Trader). |
14 |
69 |
A sudden war destroys Leigh Young's trade routes and contacts, forcing Leigh Young to flee that region of space. |
14 |
69 |
Gain rebels as Enemy |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
69 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
15 |
71 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
73 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |