Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
22 |
Linwood Garza's ship is damaged, and Linwood Garza have to hitch-hike Linwood Garza's way back across the stars to the nearest scout base. |
1 |
22 |
Gain 3 Contacts. Gain 2 Enemies. |
2 |
22 |
Failed to qualify for Intelligence (Agent). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
23 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
27 |
Linwood Garza is sent to a new community or parish to preach The Word among the poor. |
3 |
27 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
4 |
27 |
Continued as Believer (Holy Warrior). |
4 |
29 |
Linwood Garza come into conflict with a splinter group Linwood Garza's own religion which maintains Linwood Garza's version is the wrong one. Gain 2 Rivals. |
5 |
29 |
Switched to Drifter (Scavenger). |
5 |
33 |
Linwood Garza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
37 |
Linwood Garza refused an offer of inducements to betray Linwood Garza's faith. Gain 1 enemies. |
6 |
37 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
37 |
Continued as Believer (Missionary/Humanitarian). |
7 |
39 |
Linwood Garza retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
41 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
Linwood Garza is sent to a new community or parish to preach The Word among the poor. |
8 |
45 |
Forced to muster out. |
9 |
45 |
Aging Crisis. Owe 60,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Retired. |
9 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
66 |
Gained a contact. |
15 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
73 |
Aging Crisis. Owe 50,000 for medical bills. |