Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Performer (Entertainer). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Betrayed by a friend. One of Luke Hicks's Contacts or Allies betrays Luke Hicks, ending Luke Hicks's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
19 |
Became a Entertainer (Performer). |
2 |
21 |
Criticised a questionable political leader on Luke Hicks's homeworld, causing his downfall. Gain an Enemy |
2 |
21 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
23 |
Continued as Entertainer (Performer). |
3 |
27 |
Invited to take part in a controversial event or exhibition that injures Luke Hicks's social standing. |
4 |
27 |
Continued as Entertainer (Performer). |
4 |
29 |
Refused to criticise a questionable political leader on Luke Hicks's homeworld. |
4 |
31 |
Forced to muster out. |
5 |
31 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
33 |
Luke Hicks is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Luke Hicks as an Enemy. |
6 |
33 |
Became a Noble (Dilettante) with the new title Wastrel. |
6 |
35 |
Join a conspiracy of nobles that were caught. |
6 |
35 |
Political manoeuvrings usurp Luke Hicks's position. Gain a Rival. |
7 |
37 |
Attempted to change assignments. |
7 |
37 |
Switched to Noble (Diplomat) with the new title Intern and previous rank. |
7 |
39 |
Become deeply involved in politics on Luke Hicks's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
8 |
41 |
Attempted to change assignments. |
8 |
41 |
Returned to Noble (Dilettante). |
8 |
42 |
Luke Hicks reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Luke Hicks sponge off Luke Hicks's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
8 |
45 |
Promoted to Noble (Dilettante) rank 1 with the new title Wastrel. |
9 |
45 |
Continued as Noble (Dilettante). |
9 |
46 |
Luke Hicks manipulate and charm Luke Hicks's way through high society. Gain a Rival and an Ally. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Continued as Noble (Dilettante). |
10 |
50 |
Become deeply involved in politics on Luke Hicks's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
53 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
11 |
53 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
53 |
Continued as Noble (Dilettante). |
11 |
55 |
time as a ruler or playboy gives Luke Hicks a wide range of experiences. |
11 |
57 |
Promoted to Noble (Dilettante) rank 3. |
12 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Continued as Noble (Dilettante). |
12 |
58 |
Become deeply involved in politics on Luke Hicks's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
61 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Continued as Noble (Dilettante). |
13 |
64 |
Luke Hicks manipulate and charm Luke Hicks's way through high society. Gain a Rival and an Ally. |
13 |
65 |
Forced to muster out. |
14 |
65 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
69 |
Luke Hicks retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
72 |
Luke Hicks secretly provide religious rites for a dying leader or noble, although they do not share Luke Hicks's faith. Gain an Ally in the family and a Rival who disagrees with Luke Hicks's choice. |
16 |
73 |
Aging Crisis. Owe 60,000 for medical bills. |