Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Bankrupted by a rival. Gain the other trader as a Rival. |
2 |
20 |
Failed to qualify for Thief (Rogue). |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Army (Army Support) with the new title Private. |
2 |
24 |
Luther Meredeth is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
3 |
24 |
Became a Rogue (Thief). |
3 |
25 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
4 |
25 |
Became a Scholar (Physician). |
4 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
29 |
Voluntarily left Physician |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
33 |
Luther Meredeth run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
37 |
Luther Meredeth retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
7 |
37 |
Continued as Believer (Mainstream Believer). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
41 |
Continued as Believer (Mainstream Believer). |
8 |
44 |
Luther Meredeth accepted an offer of inducements to betray Luther Meredeth's faith. Gain 310,000 in cash. |
9 |
45 |
Switched to Drifter (Scavenger). |
9 |
49 |
Betrayed by a friend. One of Luther Meredeth's Contacts or Allies betrays Luther Meredeth, ending Luther Meredeth's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Opponents of Luther Meredeth's belief system ambush Luther Meredeth. |
10 |
51 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
Moved to a new world. |
12 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
59 |
Good fortune. |
13 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |