Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Major Head learn something Major Head should not have – a corporate secret, a political scandal – which Major Head can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Citizen (Worker) rank 1. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Major Head's business expands, Major Head's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
4 |
30 |
Voluntarily left Worker |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Marine (Ground Assault) with the new title Marine. |
4 |
34 |
A mission goes disastrously wrong due to Major Head's commander’s error or incompetence, but Major Head survive. |
4 |
34 |
Report commander and gain an Enemy. |
4 |
34 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Failed to qualify for Star Marine (Marine). |
5 |
34 |
Continued as Marine (Ground Assault). |
5 |
35 |
Assigned to the security staff of a space station. |
5 |
38 |
Promoted to Marine (Ground Assault) rank 2 with the new title Corporal. |
6 |
38 |
Continued as Marine (Ground Assault). |
6 |
39 |
On the front lines of a planetary assault and occupation. |
7 |
42 |
Continued as Marine (Ground Assault). |
7 |
43 |
A mission goes disastrously wrong due to Major Head's commander’s error or incompetence, but Major Head survive. |
7 |
43 |
Cover for the commander and gain an Ally. |
7 |
46 |
Promoted to Marine (Ground Assault) rank 3 with the new title Lance Sergeant. |
8 |
46 |
Continued as Marine (Ground Assault). |
8 |
48 |
Assigned to the security staff of a space station. |
8 |
50 |
Promoted to Marine (Ground Assault) rank 4 with the new title Sergeant. |
9 |
50 |
Continued as Marine (Ground Assault). |
9 |
51 |
On the front lines of a planetary assault and occupation. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
57 |
Betrayed by a friend. One of Major Head's Contacts or Allies betrays Major Head, ending Major Head's career. That Contact or Ally becomes a Rival or Enemy. |
11 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
59 |
Major Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
12 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
61 |
Continued as Believer (Mainstream Believer). |
12 |
65 |
Major Head is sent to a new community or parish to preach The Word among the poor. |
13 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Continued as Believer (Mainstream Believer). |
13 |
69 |
Major Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
69 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
69 |
Continued as Believer (Mainstream Believer). |
14 |
70 |
Major Head retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
14 |
73 |
Forced to muster out. |
15 |
73 |
Aging Crisis. Owe 40,000 for medical bills. |