Retired Sublieutenant Mannie Mar  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 73 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 11 (1) 8 (0)1112B8
Positive, Guilty, Coquettish
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 2
Carouse 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Capital) 1
Language 0
Leadership 2
Mechanic 3
Melee (Blade) 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Profession (Freeloader) 0
Recon 1
Science (Physical Sciences) 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Sublieutenant2 / 25
Drifter Scavenger 02
Citizen Corporate 01
Merchant Merchant Marine 2nd Officer45
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Twila Hogan Ally 1 0 1 2 Yilean (F/33)
Dwayne King Enemy 0 3 1 1 Darmine (M/37)
A'aiau Oiewarl Rival 1 2 0 1 Aslan (M/38)
Jonas Pettitt Contact 0 1 0 1 Humaniti (M/49)
Gracie Young Ally 3 0 1 3 Tapazmal (F/23)
Sadye Jack Ally 3 0 4 1 Darmine (F/36)
Relationship altered.
 
Term Age History
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 22 Advanced training in a specialist field.
1 22 Attempt at commissioned failed.
1 22 Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand.
2 22 Continued as Navy (Engineer/Gunner).
2 25 Vessel participates in a diplomatic mission.
2 26 Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Display heroism in battle, saving the whole ship.
3 30 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Flight (Navy).
4 30 Continued as Navy (Engineer/Gunner).
4 31 Severely injured.
5 31 Failed to qualify for Scientist (Scholar).
5 31 Submitted to the draft.
5 31 Continued as Navy (Engineer/Gunner).
5 34 Nearly killed.
6 34 Failed to qualify for Free Trader (Merchant).
6 34 Became a Drifter (Scavenger).
6 38 Attacked by enemies and injured.
6 38 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6 38 Gain Enemy if Mannie Mar don't already have one.
7 38 Continued as Drifter (Scavenger).
7 42 Mannie Mar do not know what happened to Mannie Mar. There is a gap in Mannie Mar's memory.
8 42 Became a Citizen (Corporate).
8 46 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
9 46 Entered Merchant Academy with the Shipboard curriculum.
9 50 Become leader in social movement.
9 50 Gain an Ally and an Enemy.
9 50 Graduated.
10 50 Aging Crisis. Owe 10,000 for medical bills.
10 50 Retired at age 50.
10 50 Became a Merchant (Merchant Marine) with the new title Crewman.
10 50 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 54 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
11 54 Aging Crisis. Owe 10,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 56 Make an unexpected connection outside Mannie Mar's normal circles. Gain a Contact.
12 58 Aging Crisis. Owe 30,000 for medical bills.
12 58 Continued as Merchant (Merchant Marine).
12 62 Befriend a useful ally in one sphere. Gain an Ally.
12 62 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
13 62 Aging Crisis. Owe 60,000 for medical bills.
13 62 Continued as Merchant (Merchant Marine).
13 66 Befriend a useful ally in one sphere. Gain an Ally.
13 66 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
14 66 Aging Crisis. Owe 30,000 for medical bills.
14 66 Continued as Merchant (Merchant Marine).
14 69 Gained a contact.
14 70 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
15 70 Aging Crisis. Owe 50,000 for medical bills.
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