Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Vessel participates in a diplomatic mission. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Display heroism in battle, saving the whole ship. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
31 |
Severely injured. |
5 |
31 |
Failed to qualify for Scientist (Scholar). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Continued as Navy (Engineer/Gunner). |
5 |
34 |
Nearly killed. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Became a Drifter (Scavenger). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
38 |
Gain Enemy if Mannie Mar don't already have one. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
42 |
Mannie Mar do not know what happened to Mannie Mar. There is a gap in Mannie Mar's memory. |
8 |
42 |
Became a Citizen (Corporate). |
8 |
46 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
50 |
Become leader in social movement. |
9 |
50 |
Gain an Ally and an Enemy. |
9 |
50 |
Graduated. |
10 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
50 |
Retired at age 50. |
10 |
50 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
54 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
11 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Make an unexpected connection outside Mannie Mar's normal circles. Gain a Contact. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
62 |
Befriend a useful ally in one sphere. Gain an Ally. |
12 |
62 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
13 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
66 |
Befriend a useful ally in one sphere. Gain an Ally. |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
69 |
Gained a contact. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
15 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |