Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
A series of bad deals and decisions force Margaret Kinghead into bankruptcy. Margaret Kinghead salvages what Margaret Kinghead can. |
3 |
22 |
Became a Citizen (Corporate). |
3 |
23 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
23 |
Failed to qualify for Soulhunter Flight (Soulhunter). |
4 |
23 |
Became a Drifter (Scavenger). |
4 |
26 |
Suffer from a life-threatening illness. |
5 |
26 |
Failed to qualify for Intelligence (Agent). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
30 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
30 |
Failed to qualify for Courier (Scout). |
6 |
30 |
Continued as Drifter (Wanderer). |
6 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
31 |
Failed to qualify for Field Researcher (Scholar). |
7 |
31 |
Returned to Drifter (Scavenger). |
7 |
35 |
Attacked by enemies and injured. |
7 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
35 |
Gain Enemy if Margaret Kinghead don't already have one. |
8 |
35 |
Continued as Drifter (Scavenger). |
8 |
36 |
Margaret Kinghead do not know what happened to Margaret Kinghead. There is a gap in Margaret Kinghead's memory. |
9 |
36 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
36 |
Retired at age 36. |
9 |
36 |
Retired. |
9 |
40 |
Gained a contact. |
10 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
42 |
Find Ancient Technology. |
11 |
44 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
47 |
A new romantic starts. Gain an Ally. |
12 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
50 |
Accused of a crime. |
13 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
56 |
A new romantic starts. Gain an Ally. |
14 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
64 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
17 |
71 |
Gained a contact. |
18 |
72 |
Aging Crisis. Owe 60,000 for medical bills. |