Retired Team Leader Marshall Pettitt  

Species Age Sex Str Dex End Int Edu SocUPP
Solomani, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 4 (-1) 8 (0)111948
Jolly, Clubfoot
 
Skills
Astrogation 0
Athletics 0
Broker 0
Carouse 0
Deception 0
Drive (Mole) 1
Electronics (Remote Ops) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 2
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 03
Merchant Merchant Marine Senior Crewman12
Scout Explorer 02
Believer Missionary/Humanitarian Team Leader23
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Althea Ferguson Ally 2 0 6 5 Solomani, Imperium (F/48)
Luetta Alardice Rival 0 1 4 0 Solomani, Imperium (F/29)
Luetta Alardice is in desperate trouble and could use the character’s help.
Carolina Lamb Enemy 0 5 0 0 Solomani, Imperium (F/60)
An incident occured.
Emilie Clarke Enemy 0 3 0 2 Geonee (F/37)
Emilie Clarke loses some of their power base.
Jamie Shaw Ally 2 0 5 2 Trexen (M/27)
Jamie Shaw has negatively life-changing event.
Tobe Edye Ally 3 0 0 4 Solomani, Imperium (M/30)
Tobe Edye's influence is diminished.
 
Term Age History
1 18 Failed to qualify for Colonist (Citizen).
1 18 Became a Drifter (Wanderer).
1 22 Betrayed by a friend. One of Marshall Pettitt's Contacts or Allies betrays Marshall Pettitt, ending Marshall Pettitt's career. That Contact or Ally becomes a Rival or Enemy.
2 22 Failed to qualify for Ground Assault (Marine).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 23 Gained a contact.
2 26 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
3 26 Continued as Merchant (Merchant Marine).
3 30 Embroiled in legal trouble.
4 30 Voluntarily left Merchant Marine
4 30 Failed to qualify for Merchant Academy.
4 30 Returned to Drifter (Wanderer).
4 32 A new romantic starts. Gain an Ally.
5 34 Continued as Drifter (Wanderer).
5 38 Marshall Pettitt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6 38 Became a Scout (Explorer).
6 39 When dealing with an alien race, Marshall Pettitt botch an opportunity to gather extra intelligence about them.
6 39 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 42 Aging Crisis. Owe 20,000 for medical bills.
7 42 Retired at age 42.
7 42 Attempted to change assignments.
7 42 Failed to qualify for Surveyor (Scout).
7 42 Continued as Scout (Explorer).
7 45 Psychologically damaged by Marshall Pettitt's time in the scouts.
8 45 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
8 49 Forced to continue current assignment.
8 49 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 49 Aging Crisis. Owe 60,000 for medical bills.
9 49 Continued as Believer (Missionary/Humanitarian).
9 50 Marshall Pettitt refused an offer of inducements to betray Marshall Pettitt's faith. Gain 2 enemies.
9 53 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 53 Aging Crisis. Owe 50,000 for medical bills.
10 53 Continued as Believer (Missionary/Humanitarian).
10 55 Marshall Pettitt refuse to secretly provide religious rites for a dying leader or noble, because they do not share Marshall Pettitt's faith.
10 57 Forced to muster out.
11 57 Aging Crisis. Owe 50,000 for medical bills.
11 57 Retired.
11 60 Betrayal. Convert an Ally into a Rival or Enemy.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 62 Moved to a new world.
13 65 Aging Crisis. Owe 30,000 for medical bills.
13 69 A new romantic starts. Gain an Ally.
14 69 Aging Crisis. Owe 30,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 73 Aging Crisis. Owe 60,000 for medical bills.
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