Retired Technician Mart Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 1 (-2)1116A1
Immodest
 
Skills
Admin 0
Carouse 1
Deception 0
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 2
Flyer (Wing) 1
Gun Combat (Energy) 1
Investigate 0
Jack-of-All-Trades 1
Language 0
Medic 1
Melee (Grapple) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Sports/Atmosphere Surfing) 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Citizen Worker Technician36
Drifter Scavenger 12
Scout Courier 01
Merchant Free Trader 12
Drifter Wanderer 01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Eldon Lette Enemy 0 3 1 2 Answerin (M/19)
Kittie McKenzie Ally 2 0 5 1 Answerin (F/24)
Kittie McKenzie gains in power.
Thurman Plundell Contact 1 1 4 0 Ayansh'i (M/75)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 20 Life ruined by a criminal gang. Gain the gang as an Enemy
2 20 Became a Citizen (Worker).
2 22 Mart Marshall befriend a superior in the corporation or the colony.
2 24 Promoted to Citizen (Worker) rank 1.
3 24 Continued as Citizen (Worker).
3 28 Mart Marshall gain experience in a technical field as a computer operator or surveyor.
4 28 Continued as Citizen (Worker).
4 31 Mart Marshall is rewarded for Mart Marshall's diligence or cunning.
4 32 Promoted to Citizen (Worker) rank 2 with the new title Technician.
5 32 Continued as Citizen (Worker).
5 35 Mart Marshall gain experience in a technical field as a computer operator or surveyor.
5 36 Promoted to Citizen (Worker) rank 3.
6 36 Continued as Citizen (Worker).
6 37 Spent time maintaining and using heavy vehicles.
7 40 Continued as Citizen (Worker).
7 42 Advanced training in a specialist field.
7 44 Forced to muster out.
8 44 Became a Drifter (Scavenger).
8 45 Mart Marshall do not know what happened to Mart Marshall. There is a gap in Mart Marshall's memory.
9 45 Became a Scout (Courier).
9 46 Mart Marshall have no idea what happened to Mart Marshall – they found Mart Marshall's ship drifting on the fringes of friendly space.
10 46 Returned to Drifter (Scavenger).
10 50 Offered job by a patron. Now owe him a favor.
10 50 Promoted to Drifter (Scavenger) rank 1.
11 50 Became a Merchant (Free Trader).
11 54 A good deal ensures Mart Marshall is living the high life for a few years.
11 54 Promoted to Merchant (Free Trader) rank 1.
12 54 Continued as Merchant (Free Trader).
12 56 Imperial trade restrictions force Mart Marshall out of business.
13 56 Switched to Drifter (Wanderer).
13 57 Suffer from a life-threatening illness.
14 57 Aging Crisis. Owe 10,000 for medical bills.
14 57 Retired at age 57.
14 57 Retired.
14 58 A new romantic starts. Gain an Ally.
15 61 Aging Crisis. Owe 30,000 for medical bills.
15 63 Betrayal. Convert an Ally into a Rival or Enemy.
16 65 Aging Crisis. Owe 60,000 for medical bills.
16 68 Good fortune.
17 69 Aging Crisis. Owe 10,000 for medical bills.
17 70 Gained a contact.
18 73 Aging Crisis. Owe 30,000 for medical bills.
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