Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
19 |
Merle Armstrong's business or ship thrives. |
1 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
29 |
Make an unexpected connection outside Merle Armstrong's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
38 |
A good deal ensures Merle Armstrong is living the high life for a few years. |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Smuggle illegal items onto a planet. |
6 |
42 |
Promoted to Merchant (Broker) rank 5. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Given advanced training in a specialist field |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Citizen (Colonist). |
8 |
48 |
Merle Armstrong's business expands, Merle Armstrong's corporation grows, or the colony thrives. |
8 |
50 |
Promoted to Citizen (Colonist) rank 1. |
9 |
50 |
Continued as Citizen (Colonist). |
9 |
52 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
10 |
52 |
Failed to qualify for Intelligence (Agent). |
10 |
52 |
Submitted to the draft. |
10 |
52 |
Became a Scout (Surveyor). |
10 |
55 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
11 |
56 |
Merle Armstrong have been following false teachings! |
12 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Retired. |
12 |
58 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
67 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |