Retired Experienced Broker Merle Armstrong  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 73 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 7 (0)111B67
Excited, Self-satisfied, Fuddy duddy
 
Skills
Admin 2
Animals (Training) 1
Astrogation 1
Broker 1
Carouse 1
Drive (Mole) 1
Electronics 0
Engineer (Life Support) 1
Flyer 0
Medic 0
Persuade 2
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker Experienced Broker57
Citizen Colonist 12
Scout Surveyor 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Huldah Bates Ally 3 0 4 2 Happrhani (F/23)
Huldah Bates is in prison or otherwise trapped somewhere.
Darlene Ford Contact 2 1 0 0 Happrhani (F/67)
Katheryn Lee Ally 2 0 6 1 Happrhani (F/21)
Katheryn Lee gains in power.
Darlene Rand Enemy 0 2 1 2 Swanfeh (F/41)
Darlene Rand is in prison or otherwise trapped somewhere.
Sophia Donaldson Ally 2 1 0 1 Vanejenese (F/49)
Sophia Donaldson was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Merchant (Broker).
1 19 Merle Armstrong's business or ship thrives.
1 22 Promoted to Merchant (Broker) rank 1.
2 22 Continued as Merchant (Broker).
2 26 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3 26 Continued as Merchant (Broker).
3 29 Make an unexpected connection outside Merle Armstrong's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Broker) rank 2.
4 30 Continued as Merchant (Broker).
4 31 Befriend a useful ally in one sphere. Gain an Ally.
4 34 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
5 34 Continued as Merchant (Broker).
5 38 A good deal ensures Merle Armstrong is living the high life for a few years.
5 38 Promoted to Merchant (Broker) rank 4.
6 38 Continued as Merchant (Broker).
6 41 Smuggle illegal items onto a planet.
6 42 Promoted to Merchant (Broker) rank 5.
7 42 Continued as Merchant (Broker).
7 44 Given advanced training in a specialist field
7 46 Forced to muster out.
8 46 Became a Citizen (Colonist).
8 48 Merle Armstrong's business expands, Merle Armstrong's corporation grows, or the colony thrives.
8 50 Promoted to Citizen (Colonist) rank 1.
9 50 Continued as Citizen (Colonist).
9 52 Life ruined by a criminal gang. Gain the gang as an Enemy
10 52 Failed to qualify for Intelligence (Agent).
10 52 Submitted to the draft.
10 52 Became a Scout (Surveyor).
10 55 Scarred. Fully recovered. Owe 5,000 for medical bills.
11 55 Aging Crisis. Owe 40,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 56 Merle Armstrong have been following false teachings!
12 56 Aging Crisis. Owe 40,000 for medical bills.
12 56 Retired.
12 58 A romantic relationship ends badly. Gain a Rival or Enemy.
13 60 Aging Crisis. Owe 10,000 for medical bills.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 64 Aging Crisis. Owe 40,000 for medical bills.
14 67 Betrayal. Convert an Ally into a Rival or Enemy.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 71 Betrayal. Convert an Ally into a Rival or Enemy.
16 72 Aging Crisis. Owe 50,000 for medical bills.
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