Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Imperial trade restrictions force Merlin Carr out of business. |
2 |
20 |
Became a Scout (Surveyor). |
2 |
22 |
Merlin Carr spend a great deal of time on the fringes of Charted Space. |
2 |
22 |
Gain a contact in an alien race. |
3 |
24 |
Continued as Scout (Surveyor). |
3 |
28 |
Perform an exemplary service for the scouts. |
4 |
28 |
Continued as Scout (Surveyor). |
4 |
32 |
Moved to a new world. |
5 |
32 |
Continued as Scout (Surveyor). |
5 |
36 |
Severely injured. Owe 20,000 for medical bills. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Merlin Carr faith is shaken. |
7 |
40 |
Continued as Believer (Holy Warrior). |
7 |
41 |
Gained a contact. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Free Trader (Merchant). |
8 |
44 |
Became a Drifter (Scavenger). |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Returned to Believer (Holy Warrior). |
9 |
48 |
Merlin Carr come into conflict with a splinter group Merlin Carr's own religion which maintains Merlin Carr's version is the wrong one. Gain 1 Rivals. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Retired. |
10 |
52 |
Good fortune. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Gained a contact. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Good fortune. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 20,000 for medical bills. |