Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Merritt McIntire learn something Merritt McIntire should not have – a corporate secret, a political scandal – which Merritt McIntire can profit from illegally. |
1 |
22 |
Promoted to Citizen (Worker) rank 1. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
26 |
Merritt McIntire learn something Merritt McIntire should not have – a corporate secret, a political scandal – which Merritt McIntire can profit from illegally. |
2 |
26 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Merritt McIntire learn something Merritt McIntire should not have – a corporate secret, a political scandal – which Merritt McIntire can profit from illegally. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Line/Crew (Navy). |
4 |
30 |
Became a Drifter (Barbarian). |
4 |
32 |
Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
5 |
32 |
Failed to qualify for Physician (Scholar). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Commanding officer takes an interest in Merritt McIntire's career. |
5 |
36 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
36 |
Continued as Navy (Engineer/Gunner). |
6 |
37 |
Scarred. Fully recovered. |
7 |
37 |
Failed to qualify for Surveyor (Scout). |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
40 |
Suffer from a life-threatening illness. |
8 |
40 |
Failed to qualify for Artist (Entertainer). |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Attacked by enemies that Merritt McIntire easily defeat. |
8 |
44 |
Gain Enemy if Merritt McIntire don't already have one. |
9 |
44 |
Voluntarily left Scavenger |
9 |
44 |
Failed to qualify for Artist (Entertainer). |
9 |
44 |
Returned to Drifter (Barbarian). |
9 |
46 |
Merritt McIntire do not know what happened to Merritt McIntire. There is a gap in Merritt McIntire's memory. |
10 |
46 |
Failed to qualify for Free Trader (Merchant). |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
10 |
50 |
Promoted to Drifter (Barbarian) rank 1. |
11 |
50 |
Continued as Drifter (Barbarian). |
11 |
51 |
Suffer from a life-threatening illness. |
12 |
51 |
Failed to qualify for Merchant Marine (Merchant). |
12 |
51 |
Continued as Drifter (Barbarian). |
12 |
54 |
Attempted a risky adventure and was wildly successful. |
12 |
55 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
13 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
55 |
Retired at age 55. |
13 |
55 |
Continued as Drifter (Barbarian). |
13 |
56 |
Merritt McIntire run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
56 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
60 |
Merritt McIntire have been following false teachings! |
15 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
60 |
Retired. |
15 |
62 |
Birth or Death involving a family member or close friend. |
16 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
66 |
Moved to a new world. |
17 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |
17 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
18 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |