Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Law Enforcement (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Mervin Burke is living the high life for a few years. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Given advanced training in a specialist field |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Intelligence (Agent). |
3 |
26 |
Became a Drifter (Barbarian). |
3 |
29 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
34 |
Betrayed by a friend. One of Mervin Burke's Contacts or Allies betrays Mervin Burke, ending Mervin Burke's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
34 |
Became a Scholar (Field Researcher). |
5 |
36 |
Mervin Burke's work is sabotaged by unknown parties. Mervin Burke start again from scratch. |
6 |
38 |
Attempted to change assignments. |
6 |
38 |
Switched to Scholar (Physician) with previous rank. |
6 |
42 |
A disaster leaves several injured, and others blame Mervin Burke, forcing Mervin Burke to leave Mervin Burke's career. Gain a Rival. |
6 |
42 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
7 |
42 |
Failed to qualify for Courier (Scout). |
7 |
42 |
Returned to Drifter (Barbarian). |
7 |
43 |
Encounter a Psionic institute. |
7 |
43 |
Tested for psionic powers |
7 |
46 |
Forced to muster out. |
8 |
46 |
Became a Noble (Dilettante) with the new title Wastrel. |
8 |
50 |
Mervin Burke make an alliance with a powerful and charismatic noble, who becomes an Ally. |
8 |
50 |
Promoted to Noble (Dilettante) rank 1. |
9 |
50 |
Continued as Noble (Dilettante). |
9 |
53 |
time as a ruler or playboy gives Mervin Burke a wide range of experiences. |
9 |
54 |
Promoted to Noble (Dilettante) rank 2 with the new title Ingrate. |
10 |
54 |
Continued as Noble (Dilettante). |
10 |
57 |
Inherit a gift from a rich relative. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Attempted to change assignments. |
11 |
58 |
Failed to qualify for Administrator (Noble). |
11 |
58 |
Continued as Noble (Dilettante). |
11 |
61 |
Become deeply involved in politics on Mervin Burke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
11 |
62 |
Promoted to Noble (Dilettante) rank 3. |
12 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
62 |
Continued as Noble (Dilettante). |
12 |
66 |
Become deeply involved in politics on Mervin Burke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
12 |
66 |
Promoted to Noble (Dilettante) rank 4 with the new title Black Sheep. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Attempted to change assignments. |
13 |
66 |
Failed to qualify for Diplomat (Noble). |
13 |
66 |
Continued as Noble (Dilettante). |
13 |
69 |
Become deeply involved in politics on Mervin Burke's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
13 |
70 |
Promoted to Noble (Dilettante) rank 5. |
14 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |