Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Voluntarily left Physician |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
3 |
24 |
Failed to qualify for Free Trader (Merchant). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Army (Army Support) with the new title Private. |
3 |
27 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
28 |
Attempt at commissioned failed. |
3 |
28 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |
4 |
28 |
Continued as Army (Army Support). |
4 |
31 |
Surrounded and outnumbered by the enemy, Milo Kennedy hold out until relief arrives. |
4 |
32 |
Promoted to Army (Army Support) rank 2 with the new title Corporal. |
5 |
32 |
Continued as Army (Army Support). |
5 |
33 |
Milo Kennedy is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
6 |
33 |
Failed to qualify for Corporate (Citizen). |
6 |
33 |
Became a Drifter (Wanderer). |
6 |
35 |
Betrayed by a friend. One of Milo Kennedy's Contacts or Allies betrays Milo Kennedy, ending Milo Kennedy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
38 |
Milo Kennedy is chosen to represent Milo Kennedy's faith in a vid show or other highly public forum. |
7 |
39 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
39 |
Voluntarily left Mainstream Believer |
8 |
39 |
Switched to Drifter (Scavenger). |
8 |
42 |
Drafted into Law Enforcement |
8 |
43 |
Promoted to Drifter (Scavenger) rank 1. |
9 |
43 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
9 |
46 |
Milo Kennedy's work ends up coming home with Milo Kennedy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Gained a contact. |
11 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Birth or Death involving a family member or close friend. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |