Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Make an unexpected connection outside Morris Boyd's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Risk Morris Boyd's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Embroiled in legal trouble. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Voluntarily left Merchant Marine |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
31 |
A job goes wrong, forcing Morris Boyd to flee off-planet. |
5 |
31 |
Became a Scholar (Physician). |
5 |
33 |
Refuse to join a cheat in some fashion. |
5 |
35 |
Promoted to Scholar (Physician) rank 1. |
6 |
35 |
Continued as Scholar (Physician). |
6 |
39 |
Advanced training in a specialist field. |
6 |
39 |
Promoted to Scholar (Physician) rank 2. |
7 |
39 |
Continued as Scholar (Physician). |
7 |
42 |
Entangled in a bureaucratic or legal morass that distracts Morris Boyd from Morris Boyd's work. |
7 |
43 |
Promoted to Scholar (Physician) rank 3. |
8 |
43 |
Continued as Scholar (Physician). |
8 |
45 |
Cheated in some fashion, advancing Morris Boyd's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
8 |
45 |
Gain an Enemy |
8 |
47 |
Promoted to Scholar (Physician) rank 4. |
9 |
47 |
Continued as Scholar (Physician). |
9 |
49 |
A disaster or war strikes. |
9 |
49 |
The planetary government interferes with Morris Boyd's research for political or religious reasons. Morris Boyd continue working openly and gain an Enemy. |
10 |
51 |
Voluntarily left Physician |
10 |
51 |
Became a Entertainer (Artist). |
10 |
53 |
One of Morris Boyd's pieces of art is stolen, and the investigation brings Morris Boyd into the criminal underworld. |
10 |
55 |
Promoted to Entertainer (Artist) rank 1. |
11 |
55 |
Continued as Entertainer (Artist). |
11 |
58 |
Go on a tour of the sector, visiting several worlds. Gain 1 Contacts. |
11 |
59 |
Promoted to Entertainer (Artist) rank 2. |
12 |
59 |
Voluntarily left Artist |
12 |
59 |
Became a Drifter (Wanderer). |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Continued as Drifter (Wanderer). |
13 |
65 |
Morris Boyd run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
Morris Boyd faith enjoys an explosion of popularity largely thanks to Morris Boyd's efforts. |
14 |
67 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
69 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
69 |
Continued as Believer (Missionary/Humanitarian). |
15 |
71 |
Someone more charismatic but less devout than Morris Boyd has become Morris Boyd's superior. |
15 |
73 |
Forced to muster out. |
16 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |