Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
21 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
2 |
21 |
Failed to qualify for Star Marine (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
23 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Napoleon Brownhill's normal circles. Gain a Contact. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Napoleon Brownhill's normal circles. Gain a Contact. |
5 |
33 |
Voluntarily left Merchant Marine |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Psychologically damaged by Napoleon Brownhill's time in the scouts. |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
40 |
Attacked by enemies that Napoleon Brownhill easily defeat. |
6 |
40 |
Gain Enemy if Napoleon Brownhill don't already have one. |
7 |
41 |
Continued as Drifter (Barbarian). |
7 |
45 |
Attacked by enemies and injured. |
7 |
45 |
Nearly killed. Owe 12,500 for medical bills. |
7 |
45 |
Gain Enemy if Napoleon Brownhill don't already have one. |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
8 |
48 |
Scarred. Owe 2,500 for medical bills. |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Switched to Drifter (Wanderer). |
9 |
49 |
Napoleon Brownhill run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
Retired at age 49. |
10 |
49 |
Retired. |
10 |
52 |
Gained a contact. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Gained a contact. |
12 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Lightly injured, no permanent damage. Fully recovered. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
72 |
A new romantic starts. Gain an Ally. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |