Retired 3rd Officer Nat Andrews  

Species Age Sex Str Dex End Int Edu SocUPP
Ziadd 73 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 3 (-1)111363
Delegates authority, Well Grounded
 
Skills
Advocate 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat 0
Gunner (Capital) 1
Language (Floriani (Florian League)) 1
Mechanic 1
Pilot (Spacecraft) 1
Recon 0
Science (Space Sciences) 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Entertainer Performer 03
Agent Law Enforcement Rookie02
Drifter Wanderer 01
Merchant Merchant Marine 3rd Officer34
Believer Holy Warrior Hopeful01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Lum Ahern Contact 1 1 2 1 Ziadd (M/14)
Virgil Gordon Contact 2 1 2 1 Iltharan (F/44)
Omie Batt Contact 2 1 3 0 Ziadd (F/18)
Jelel Yeyi Ally 3 0 0 1 Ael Yael (F/88)
Lavada Paul Rival 1 2 1 1 Ziadd (F/31)
Cassie Fergusson Rival 2 2 0 0 Ziadd (F/70)
Cassie Fergusson is diminished in both power and influence.
Wade Gray Rival 1 2 0 0 Ziadd (M/39)
Tonya Oakden Contact 3 1 1 3 Irhadre (F/28)
Selma Xavier Contact 2 1 1 3 Ziadd (F/31)
Relationship becomes more moderate.
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 20 A job goes wrong, forcing Nat Andrews to flee off-planet.
2 20 Became a Entertainer (Performer).
2 23 Contact with Government.
3 24 Continued as Entertainer (Performer).
3 26 Nat Andrews is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4 28 Continued as Entertainer (Performer).
4 32 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4 32 Forced to muster out.
5 32 Failed to qualify for Corporate Agent (Agent).
5 32 Submitted to the draft.
5 32 Became a Agent (Law Enforcement) with the new title Rookie.
5 36 Given specialist training in vehicles.
6 36 Continued as Agent (Law Enforcement).
6 38 Nat Andrews's work ends up coming home with Nat Andrews, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7 38 Became a Drifter (Wanderer).
7 42 Nat Andrews do not know what happened to Nat Andrews. There is a gap in Nat Andrews's memory.
8 42 Became a Merchant (Merchant Marine) with the new title Crewman.
8 43 Make an unexpected connection outside Nat Andrews's normal circles. Gain a Contact.
8 46 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 46 Aging Crisis. Owe 20,000 for medical bills.
9 46 Retired at age 46.
9 46 Continued as Merchant (Merchant Marine).
9 49 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9 50 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
10 50 Aging Crisis. Owe 60,000 for medical bills.
10 50 Continued as Merchant (Merchant Marine).
10 53 Smuggle illegal items onto a planet.
10 54 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
11 54 Aging Crisis. Owe 50,000 for medical bills.
11 54 Continued as Merchant (Merchant Marine).
11 57 Embroiled in legal trouble.
11 58 Forced to muster out.
12 58 Aging Crisis. Owe 40,000 for medical bills.
12 58 Became a Believer (Holy Warrior) with the new title Hopeful.
12 59 Nat Andrews come into conflict with a splinter group Nat Andrews's own religion which maintains Nat Andrews's version is the wrong one. Gain 2 Rivals.
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Retired.
13 61 Gained a contact.
14 63 Aging Crisis. Owe 30,000 for medical bills.
14 64 A romantic relationship ends badly. Gain a Rival or Enemy.
15 67 Aging Crisis. Owe 20,000 for medical bills.
15 71 Gained a contact.
16 71 Aging Crisis. Owe 60,000 for medical bills.
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