Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
20 |
Newell Porter is sent to a new community or parish to preach The Word among the poor. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Continued as Believer (Missionary/Humanitarian). |
2 |
24 |
Newell Porter have been following false teachings! |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
27 |
Someone more charismatic but less devout than Newell Porter has become Newell Porter's superior. |
3 |
30 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Newell Porter retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Line/Crew (Navy). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
35 |
Attacked by enemies and injured. |
5 |
35 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
35 |
Gain Enemy if Newell Porter don't already have one. |
5 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
38 |
Continued as Drifter (Barbarian). |
6 |
39 |
Betrayed by a friend. One of Newell Porter's Contacts or Allies betrays Newell Porter, ending Newell Porter's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
39 |
Returned to Believer (Missionary/Humanitarian). |
7 |
41 |
Newell Porter is caught in the periphery of a scandal. |
7 |
41 |
Demoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
43 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Newell Porter come into conflict with a splinter group Newell Porter's own religion which maintains Newell Porter's version is the wrong one. Gain 1 Rivals. |
9 |
46 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
47 |
War breaks out, triggering a mandatory draft. |
9 |
47 |
Fled from the draft. |
9 |
48 |
Dropped out of the merchant academy. |
10 |
48 |
Returned to Drifter (Barbarian). |
10 |
52 |
Newell Porter do not know what happened to Newell Porter. There is a gap in Newell Porter's memory. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
55 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
57 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Amnesia. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
71 |
A new romantic starts. Gain an Ally. |
16 |
72 |
Aging Crisis. Owe 10,000 for medical bills. |