Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
3 |
26 |
Failed to qualify for Physician (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
28 |
Newman Chambers's work ends up coming home with Newman Chambers, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
28 |
Became a Entertainer (Performer). |
4 |
31 |
Join homeworld’s celebrity circles |
4 |
31 |
Gain a contact |
5 |
32 |
Continued as Entertainer (Performer). |
5 |
34 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
36 |
Promoted to Entertainer (Performer) rank 1. |
6 |
36 |
Continued as Entertainer (Performer). |
6 |
40 |
Criticised a questionable political leader on Newman Chambers's homeworld, causing his downfall. Gain an Enemy |
6 |
40 |
Promoted to Entertainer (Performer) rank 2. |
7 |
40 |
Continued as Entertainer (Performer). |
7 |
41 |
Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
8 |
44 |
Continued as Entertainer (Performer). |
8 |
46 |
An investigation, tour, project or expedition goes wrong, stranding Newman Chambers far from home. |
9 |
46 |
Failed to qualify for Pirate (Rogue). |
9 |
46 |
Became a Drifter (Barbarian). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Failed to qualify for Worker (Citizen). |
10 |
48 |
Switched to Drifter (Wanderer). |
10 |
50 |
Attacked by enemies and injured. |
10 |
50 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
10 |
50 |
Gain Enemy if Newman Chambers don't already have one. |
11 |
52 |
Voluntarily left Wanderer |
11 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
54 |
Newman Chambers aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
12 |
54 |
Switched to Drifter (Scavenger). |
12 |
55 |
Newman Chambers do not know what happened to Newman Chambers. There is a gap in Newman Chambers's memory. |
13 |
55 |
Returned to Believer (Holy Warrior). |
13 |
57 |
Newman Chambers retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
59 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
59 |
Retired at age 59. |
14 |
59 |
Continued as Believer (Holy Warrior). |
14 |
60 |
Moved to a new world. |
15 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
63 |
Voluntarily left Holy Warrior |
15 |
63 |
Retired. |
15 |
65 |
Good fortune. |
16 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
16 |
68 |
Find an Alien Artifact. |
17 |
71 |
Aging Crisis. Owe 50,000 for medical bills. |