Retired 3rd Officer Newton Simmmons  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 73 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 7 (0)111B77
Competitive
 
Skills
Admin 0
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Diplomat 1
Drive (Track) 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Medic 4
Pilot 0
Profession (Sports/Golf) 1
Science (Social Sciences/Belief) 1
Science (Social Sciences/Economics) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 13
Scholar Physician 36
Merchant Merchant Marine 3rd Officer32
Believer Missionary/Humanitarian Team Leader23
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Andres Ellis Rival 1 2 1 0 Tezcat (M/45)
Zena Nevil Ally 3 0 2 0 Yilean (F/38)
Sam Cole Enemy 0 1 3 1 Ayansh'i (M/23)
Luisa Griffiths Contact 2 2 0 0 Libert (F/10)
 
Term Age History
1 18 Became a Drifter (Scavenger).
1 20 Find Ancient Technology.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 26 Find valuable salvage.
3 26 Continued as Drifter (Scavenger).
3 27 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4 27 Became a Scholar (Physician).
4 29 Make a breakthrough in Newton Simmmons's field.
5 31 Continued as Scholar (Physician).
5 35 Moved to a new world.
5 35 Promoted to Scholar (Physician) rank 1.
6 35 Continued as Scholar (Physician).
6 36 Advanced training in a specialist field.
6 39 Promoted to Scholar (Physician) rank 2.
7 39 Continued as Scholar (Physician).
7 41 Assigned to work on a secret project for a patron or organisation.
8 43 Continued as Scholar (Physician).
8 44 Make a breakthrough in Newton Simmmons's field.
8 47 Promoted to Scholar (Physician) rank 3.
9 47 Continued as Scholar (Physician).
9 48 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
9 51 Forced to muster out.
10 51 Entered Merchant Academy with the Shipboard curriculum.
10 53 Become leader in social movement.
10 53 Gain an Ally and an Enemy.
10 55 Graduated with honors.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Merchant (Merchant Marine) with the new title Crewman.
11 55 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 55 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 56 Make an unexpected connection outside Newton Simmmons's normal circles. Gain a Contact.
11 59 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Continued as Merchant (Merchant Marine).
12 60 Imperial trade restrictions force Newton Simmmons out of business.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 60 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
13 64 Lightly injured, no permanent damage. Fully recovered.
14 64 Aging Crisis. Owe 50,000 for medical bills.
14 64 Continued as Believer (Missionary/Humanitarian).
14 67 Newton Simmmons is chosen to represent Newton Simmmons's faith in a vid show or other highly public forum.
14 68 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 68 Aging Crisis. Owe 40,000 for medical bills.
15 68 Continued as Believer (Missionary/Humanitarian).
15 72 Newton Simmmons accepted an offer of inducements to betray Newton Simmmons's faith. Gain 770,000 in cash.
15 72 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
16 72 Aging Crisis. Owe 40,000 for medical bills.
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