Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Abuse Noble Lynch's position for profit. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
25 |
Abuse Noble Lynch's position for profit. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Noble Lynch is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
31 |
Noble Lynch accepted an offer of inducements to betray Noble Lynch's faith. Gain 420,000 in cash. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Failed to qualify for Corporate (Citizen). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
33 |
Noble Lynch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Merchant Academy. |
6 |
33 |
Submitted to the draft. |
6 |
33 |
Switched to Navy (Line/Crew) with the new title Able Spacehand and previous rank. |
6 |
35 |
Vessel participates in a diplomatic mission. |
7 |
37 |
Continued as Navy (Line/Crew). |
7 |
38 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
7 |
41 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
8 |
41 |
Continued as Navy (Line/Crew). |
8 |
44 |
Advanced training in a specialist field. |
9 |
45 |
Continued as Navy (Line/Crew). |
9 |
46 |
Noble Lynch join a gambling circle on board. |
9 |
49 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
10 |
49 |
Voluntarily left Line/Crew |
10 |
49 |
Became a Merchant (Free Trader). |
10 |
52 |
Imperial trade restrictions force Noble Lynch out of business. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
54 |
Opponents of Noble Lynch's belief system ambush Noble Lynch. |
11 |
54 |
Severely injured. Owe 20,000 for medical bills. |
12 |
54 |
Returned to Drifter (Wanderer). |
12 |
57 |
Betrayed by a friend. One of Noble Lynch's Contacts or Allies betrays Noble Lynch, ending Noble Lynch's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
57 |
Retired at age 57. |
13 |
57 |
Retired. |
13 |
58 |
Gained a contact. |
14 |
61 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
72 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
17 |
73 |
Aging Crisis. Owe 10,000 for medical bills. |