Term |
Age |
History |
---|
1 |
12 |
Became a Entertainer (Artist). |
1 |
14 |
Norman Knight is forced out because of censorship or controversy. What truth did Norman Knight get too close to? |
2 |
14 |
Became a Scholar (Field Researcher). |
2 |
18 |
Entangled in a bureaucratic or legal morass that distracts Norman Knight from Norman Knight's work. |
3 |
18 |
Continued as Scholar (Field Researcher). |
3 |
19 |
Refuse to join a cheat in some fashion. |
4 |
22 |
Voluntarily left Field Researcher |
4 |
22 |
Became a Dolphin Civilian (Liaison). |
4 |
24 |
Spend an extensive period living out of water among humans. |
4 |
26 |
Promoted to Dolphin Civilian (Liaison) rank 1. |
5 |
26 |
Continued as Dolphin Civilian (Liaison). |
5 |
27 |
Norman Knight volunteer for a research project to test new waldo equipment or cybernetics to improve the lives of
other Dolphins. Gain a Contact in the research field. |
6 |
30 |
Continued as Dolphin Civilian (Liaison). |
6 |
32 |
A purist political party comes to power on Norman Knight's world making trouble for uplifted Dolphins and costing Norman Knight Norman Knight's job. Gain a purist political militant as an Enemy |
7 |
32 |
Became a Scout (Courier). |
7 |
33 |
Norman Knight's scout ship is one of the first on the scene to rescue the survivors of a disaster but Norman Knight fail to help. Gain an Enemy. |
7 |
33 |
Norman Knight inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
36 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
36 |
Continued as Scout (Courier). |
8 |
38 |
Norman Knight's ship is damaged, and Norman Knight have to hitch-hike Norman Knight's way back across the stars to the nearest scout base. |
8 |
38 |
Gain 3 Contacts. Gain 2 Enemies. |
9 |
40 |
Continued as Scout (Courier). |
9 |
41 |
Serve as the courier for an important message from the Imperium. |
9 |
44 |
Promoted to Scout (Courier) rank 2. |
10 |
44 |
Continued as Scout (Courier). |
10 |
45 |
Perform an exemplary service for the scouts. |
11 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Scout (Courier). |
11 |
52 |
Severely injured. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
56 |
Norman Knight is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
56 |
Continued as Believer (Missionary/Humanitarian). |
13 |
60 |
Norman Knight refuse to secretly provide religious rites for a dying leader or noble, because they do not share Norman Knight's faith. |
13 |
60 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
60 |
Voluntarily left Missionary/Humanitarian |
14 |
60 |
Returned to Dolphin Civilian (Liaison). |
14 |
64 |
Norman Knight succeed at a dangerous mission to rescue people in a sinking vessel or underwater city. |
15 |
64 |
Aging Crisis. Owe 60,000 for medical bills. |
15 |
64 |
Continued as Dolphin Civilian (Liaison). |
15 |
68 |
Norman Knight have a chance to travel offworld on business and spend a long time in space. |
15 |
68 |
Promoted to Dolphin Civilian (Liaison) rank 2 with the new title Representative. |
16 |
68 |
Aging Crisis. Owe 60,000 for medical bills. |
16 |
68 |
Continued as Dolphin Civilian (Liaison). |
16 |
71 |
A purist political party comes to power on Norman Knight's world making trouble for uplifted Dolphins and costing Norman Knight Norman Knight's job. Gain a purist political militant as an Enemy |
17 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |