Retired Scout Odie Arnold  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia, Imperium 73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 2 (-2) 7 (0)111527
Hunchback
 
Skills
Animals 0
Astrogation 0
Athletics 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Gun Combat 0
Gunner (Turret) 1
Language 0
Mechanic 0
Melee (Blade) 1
Melee (Fencing) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Freeloader) 0
Science (Physical Sciences/Chemistry) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman04
Drifter Barbarian 12
Scout Explorer Scout12
Merchant Merchant Marine Crewman03
Believer Holy Warrior Hopeful-12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Lemuel Coghill Enemy 0 3 0 1 Dynchia, Imperium (M/23)
Toni Perkins Ally 3 1 0 4 Dynchia, Imperium (F/43)
Relationship becomes more intense. Contact becomes an ally.
Joe Sheils Enemy 0 4 2 4 Dynchia, Imperium (M/73)
Joe Sheils is a member of an organisation which holds a generally opposite view of the Traveller.
Jar Vear Ally 1 0 1 2 Dynchia, Imperium (M/65)
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 20 Vessel participates in a notable military engagement.
1 22 Attempt at commissioned failed.
2 22 Attempted to change assignments.
2 22 Failed to qualify for Flight (Navy).
2 22 Continued as Navy (Line/Crew).
2 25 Gained a contact.
3 26 Continued as Navy (Line/Crew).
3 28 Odie Arnold foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4 30 Continued as Navy (Line/Crew).
4 33 During a battle, defeat or victory depends on Odie Arnold's actions. Odie Arnold actions lead to an honorabe discharge.
4 34 Forced to muster out.
5 34 Became a Drifter (Barbarian).
5 37 Attacked by enemies that Odie Arnold easily defeat.
5 37 Gain Enemy if Odie Arnold don't already have one.
5 38 Promoted to Drifter (Barbarian) rank 1.
6 38 Continued as Drifter (Barbarian).
6 39 Offered job by a patron. Now owe him a favor.
7 42 Became a Scout (Explorer).
7 45 Odie Arnold spend a great deal of time on the fringes of Charted Space.
7 45 Gain a contact in an alien race.
8 46 Continued as Scout (Explorer).
8 49 Odie Arnold's scout ship is one of the first on the scene to rescue the survivors of a disaster but Odie Arnold fail to help. Gain an Enemy.
8 49 Severely injured. Fully recovered. Owe 10,000 for medical bills.
8 50 Promoted to Scout (Explorer) rank 1 with the new title Scout.
9 50 Voluntarily left Explorer
9 50 Became a Merchant (Merchant Marine) with the new title Crewman.
10 54 Continued as Merchant (Merchant Marine).
10 55 Gained a contact.
11 58 Continued as Merchant (Merchant Marine).
11 59 Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12 59 Aging Crisis. Owe 30,000 for medical bills.
12 59 Retired at age 59.
12 59 Became a Believer (Holy Warrior) with the new title Hopeful.
12 62 Odie Arnold faith is shaken.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Continued as Believer (Holy Warrior).
13 66 Odie Arnold is caught in the periphery of a scandal.
13 66 Demoted to Believer (Holy Warrior) rank -1.
14 67 Aging Crisis. Owe 10,000 for medical bills.
14 67 Voluntarily left Holy Warrior
14 67 Retired.
14 70 A new romantic starts. Gain an Ally.
15 71 Aging Crisis. Owe 30,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙