Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Drafted into Law Enforcement |
2 |
22 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
23 |
Go undercover to investigate an enemy. |
2 |
23 |
Betrayed by a friend. One of Orrin Ronald's Contacts or Allies betrays Orrin Ronald, ending Orrin Ronald's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
3 |
26 |
Became a Prisoner (Fixer). |
3 |
28 |
Parole hearing. |
4 |
30 |
Switched to Prisoner (Thug) with previous rank. |
4 |
31 |
Defeated a prison gang. Gain an Enemy. |
5 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
5 |
38 |
A guard takes a dislike to Orrin Ronald. |
6 |
38 |
Continued as Prisoner (Inmate). |
6 |
42 |
A guard takes a dislike to Orrin Ronald. |
7 |
42 |
Returned to Prisoner (Thug). |
7 |
43 |
Disgraced. Word of Orrin Ronald's criminal past reaches Orrin Ronald's homeworld. |
8 |
46 |
Returned to Prisoner (Inmate). |
8 |
47 |
Vocational Training. |
9 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
50 |
Retired at age 50. |
9 |
50 |
Returned to Prisoner (Thug). |
9 |
53 |
A guard takes a dislike to Orrin Ronald. |
10 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
54 |
Returned to Prisoner (Fixer). |
10 |
57 |
Joined a prison gang |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
58 |
Returned to Prisoner (Inmate). |
11 |
61 |
Persecuted by a prison gang. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Returned to Prisoner (Fixer). |
12 |
63 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
13 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Continued as Prisoner (Fixer). |
13 |
67 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
14 |
70 |
Aging Crisis. Owe 50,000 for medical bills. |