Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Orval Fuller's ship or starport is destroyed by criminals. Gain them as an Enemy. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Make an unexpected connection outside Orval Fuller's normal circles. Gain a Contact. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Thief (Rogue). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Embroiled in legal trouble. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
37 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
37 |
Became a Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Severely injured. Owe 20,000 for medical bills. |
6 |
38 |
Gain Enemy if Orval Fuller don't already have one. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Find valuable salvage. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
49 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Betrayed by a friend. One of Orval Fuller's Contacts or Allies betrays Orval Fuller, ending Orval Fuller's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Became a Scholar (Field Researcher). |
10 |
54 |
Orval Fuller's work is sabotaged by unknown parties. Orval Fuller start again from scratch. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Scholar (Field Researcher). |
11 |
57 |
A disaster or war strikes. |
11 |
57 |
The planetary government interferes with Orval Fuller's research for political or religious reasons. Orval Fuller continue working openly and gain an Enemy. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Continued as Scholar (Field Researcher). |
12 |
60 |
An expedition or voyage goes wrong, leaving Orval Fuller stranded in the wilderness. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
61 |
Orval Fuller is chosen to represent Orval Fuller's faith in a vid show or other highly public forum. |
14 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
64 |
Continued as Believer (Missionary/Humanitarian). |
14 |
66 |
Orval Fuller secretly provide religious rites for a dying leader or noble, although they do not share Orval Fuller's faith. Gain an Ally in the family and a Rival who disagrees with Orval Fuller's choice. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
68 |
Continued as Believer (Missionary/Humanitarian). |
15 |
70 |
Orval Fuller come into conflict with a splinter group Orval Fuller's own religion which maintains Orval Fuller's version is the wrong one. Gain 3 Rivals. |
16 |
70 |
Aging Crisis. Owe 40,000 for medical bills. |