Retired 1st Officer Pat Carr  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 4 (-1)111564
Lecherous, Immodest, Daredevil
 
Skills
Astrogation 2
Athletics (Strength) 1
Broker 0
Diplomat 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Gambler 1
Language (Floriani (Florian League)) 1
Mechanic 4
Persuade 1
Pilot (Spacecraft) 2
Science (Social Sciences/Philosophy) 1
Steward 0
Streetwise 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 1st Officer58
Drifter Wanderer 01
Scout Courier Scout23
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Marie Frazier Contact 0 1 6 1 Trexen (M/44)
Marie Frazier is actually an organisation such as a political movement or modest sized business.
Georgiana Marsden Ally 5 0 1 5 Tapazmal (F/52)
Forgiveness.
Cordie Gray Contact 1 0 2 5 Vlazhdumecta (F/42)
Goldia Ocallaghan Enemy 0 4 1 1 Happrhani (F/57)
Aegzvae Ongo Rival 1 1 2 0 Vargr, Imperium (F/18)
Dorcas Maltby Contact 3 1 1 3 Humaniti (F/30)
 
Term Age History
1 18 Failed to qualify for Corporate Agent (Agent).
1 18 Submitted to the draft.
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 23 Imperial trade restrictions force Pat Carr out of business.
3 26 Continued as Merchant (Merchant Marine).
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 32 Pat Carr's business or ship thrives.
4 34 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
5 34 Continued as Merchant (Merchant Marine).
5 35 Make an unexpected connection outside Pat Carr's normal circles. Gain a Contact.
6 38 Continued as Merchant (Merchant Marine).
6 39 Befriend a useful ally in one sphere. Gain an Ally.
6 42 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 44 Given advanced training in a specialist field
7 46 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
8 46 Continued as Merchant (Merchant Marine).
8 48 Make an unexpected connection outside Pat Carr's normal circles. Gain a Contact.
8 50 Forced to muster out.
9 50 Became a Drifter (Wanderer).
9 52 Injured. Fully recovered. Owe 2,500 for medical bills.
10 52 Became a Scout (Courier).
10 54 Moved to a new world.
10 56 Promoted to Scout (Courier) rank 1 with the new title Scout.
11 56 Attempted to change assignments.
11 56 Failed to qualify for Surveyor (Scout).
11 56 Continued as Scout (Courier).
11 60 A romantic relationship ends badly. Gain a Rival or Enemy.
11 60 Forced to continue current assignment.
11 60 Promoted to Scout (Courier) rank 2.
12 60 Aging Crisis. Owe 60,000 for medical bills.
12 60 Retired at age 60.
12 60 Continued as Scout (Courier).
12 61 Pat Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired.
13 62 Gained a contact.
14 65 Aging Crisis. Owe 20,000 for medical bills.
14 69 A romantic relationship ends badly. Gain a Rival or Enemy.
15 69 Aging Crisis. Owe 50,000 for medical bills.
15 73 Moved to a new world.
16 73 Aging Crisis. Owe 20,000 for medical bills.
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