Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate Agent (Agent). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Imperial trade restrictions force Pat Carr out of business. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Pat Carr's business or ship thrives. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
Make an unexpected connection outside Pat Carr's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Make an unexpected connection outside Pat Carr's normal circles. Gain a Contact. |
8 |
50 |
Forced to muster out. |
9 |
50 |
Became a Drifter (Wanderer). |
9 |
52 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
10 |
52 |
Became a Scout (Courier). |
10 |
54 |
Moved to a new world. |
10 |
56 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
11 |
56 |
Attempted to change assignments. |
11 |
56 |
Failed to qualify for Surveyor (Scout). |
11 |
56 |
Continued as Scout (Courier). |
11 |
60 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
60 |
Forced to continue current assignment. |
11 |
60 |
Promoted to Scout (Courier) rank 2. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Continued as Scout (Courier). |
12 |
61 |
Pat Carr inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
13 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
61 |
Retired. |
13 |
62 |
Gained a contact. |
14 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
69 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
73 |
Moved to a new world. |
16 |
73 |
Aging Crisis. Owe 20,000 for medical bills. |