Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
28 |
Left the colonies. |
2 |
28 |
Failed to qualify for Artist (Entertainer). |
2 |
28 |
Submitted to the draft. |
2 |
28 |
Became a Scout (Surveyor). |
2 |
32 |
Phillip Doyle's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
32 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
32 |
Continued as Scout (Surveyor). |
3 |
33 |
Phillip Doyle survey an alien world. |
4 |
36 |
Continued as Scout (Surveyor). |
4 |
38 |
Spend several years jumping from world to world in Phillip Doyle's scout ship. |
4 |
40 |
Forced to continue current assignment. |
4 |
40 |
Promoted to Scout (Surveyor) rank 2. |
5 |
40 |
Continued as Scout (Surveyor). |
5 |
41 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
44 |
Forced to muster out. |
6 |
44 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
46 |
Phillip Doyle come into conflict with a splinter group Phillip Doyle's own religion which maintains Phillip Doyle's version is the wrong one. Gain 3 Rivals. |
7 |
46 |
Switched to Scout (Explorer) with previous rank. |
7 |
49 |
Phillip Doyle inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
49 |
Became a Drifter (Wanderer). |
8 |
51 |
A new romantic starts. Gain an Ally. |
8 |
53 |
Forced to muster out. |
9 |
53 |
Returned to Believer (Holy Warrior). |
9 |
55 |
Phillip Doyle retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
9 |
57 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
10 |
57 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
57 |
Retired at age 57. |
10 |
57 |
Continued as Believer (Holy Warrior). |
10 |
60 |
Phillip Doyle come into conflict with a splinter group Phillip Doyle's own religion which maintains Phillip Doyle's version is the wrong one. Gain 2 Rivals. |
11 |
60 |
Retired. |
11 |
64 |
Moved to a new world. |
12 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
66 |
A new romantic starts. Gain an Ally. |
13 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
72 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |