Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
21 |
A revolution, attack or other unusual event throws Rick McLelland's life into chaos, forcing Rick McLelland to leave the planet. |
2 |
21 |
Became a Agent (Intelligence). |
2 |
25 |
Scarred. Owe 2,500 for medical bills. |
3 |
25 |
Failed to qualify for Broker (Merchant). |
3 |
25 |
Submitted to the draft. |
3 |
25 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
3 |
29 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
4 |
29 |
Continued as Agent (Law Enforcement). |
4 |
32 |
Rick McLelland's work ends up coming home with Rick McLelland, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
5 |
32 |
Failed to qualify for Worker (Citizen). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
34 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
38 |
Rick McLelland come into conflict with a splinter group Rick McLelland's own religion which maintains Rick McLelland's version is the wrong one. Gain 2 Rivals. |
7 |
38 |
Switched to Drifter (Wanderer). |
7 |
42 |
Rick McLelland do not know what happened to Rick McLelland. There is a gap in Rick McLelland's memory. |
8 |
42 |
Returned to Believer (Missionary/Humanitarian). |
8 |
43 |
Rick McLelland is sent to a new community or parish to preach The Word among the poor. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Returned to Drifter (Scavenger). |
9 |
50 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
50 |
Continued as Drifter (Scavenger). |
10 |
52 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
11 |
52 |
Returned to Believer (Missionary/Humanitarian). |
11 |
54 |
Rick McLelland come into conflict with a splinter group Rick McLelland's own religion which maintains Rick McLelland's version is the wrong one. Gain 3 Rivals. |
12 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
54 |
Retired at age 54. |
12 |
54 |
Retired. |
12 |
56 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
62 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Good fortune. |
15 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
15 |
67 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |