Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Roger Craig's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Roger Craig have no idea what happened to Roger Craig – they found Roger Craig's ship drifting on the fringes of friendly space. |
3 |
25 |
Became a Drifter (Wanderer). |
3 |
28 |
Birth or Death involving a family member or close friend. |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
32 |
Roger Craig do not know what happened to Roger Craig. There is a gap in Roger Craig's memory. |
5 |
32 |
Became a Citizen (Worker). |
5 |
36 |
Roger Craig learn something Roger Craig should not have – a corporate secret, a political scandal – which Roger Craig can profit from illegally. |
5 |
36 |
Gain a criminal contact. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
39 |
Roger Craig befriend a superior in the corporation or the colony. |
6 |
40 |
Promoted to Citizen (Worker) rank 1. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
41 |
Advanced training in a specialist field. |
7 |
44 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
45 |
Roger Craig's business expands, Roger Craig's corporation grows, or the colony thrives. |
8 |
48 |
Promoted to Citizen (Worker) rank 3. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
52 |
Roger Craig is rewarded for Roger Craig's diligence or cunning. |
9 |
52 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
55 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
61 |
Victim of a crime. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 40,000 for medical bills. |