Retired Scout Sanford Strachan  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Libert 73 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 3 (-1)None111533
Mismatched eyes, Innocent, Genial
 
Skills
Art (Creative) 0
Athletics 0
Diplomat 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Mechanic 1
Medic 0
Melee (Blade) 2
Profession (Sports/Team Ball Sports) 1
Recon 1
Stealth 1
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Army Army Support Lance Corporal12
Scout Surveyor Scout16
Entertainer Journalist 01
Believer Missionary/Humanitarian Junior Project Worker01
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Louvenia Patterson Contact 2 0 6 1 Libert (F/52)
Louvenia Patterson gains in power.
Kittie Rouse Enemy 0 3 1 3 Libert (F/28)
Emory Walker Enemy 0 3 0 0 Vanejenese (M/43)
Kunlae Arnenzarnoughz Contact 1 2 4 1 Vargr, Imperium (F/47)
Relationship soured.
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 A mission goes wrong and Sanford Strachan is stranded behind enemy lines. Ejected from the service.
2 21 Became a Army (Army Support) with the new title Private.
2 22 Surrounded and outnumbered by the enemy, Sanford Strachan hold out until relief arrives.
2 25 Promoted to Army (Army Support) rank 1 with the new title Lance Corporal.
3 25 Continued as Army (Army Support).
3 27 Severely injured. Fully recovered.
4 27 Became a Scout (Surveyor).
4 31 Sanford Strachan spend a great deal of time on the fringes of Charted Space.
4 31 Gain a contact in an alien race.
5 31 Continued as Scout (Surveyor).
5 35 Sanford Strachan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sanford Strachan fail to help. Gain an Enemy.
5 35 Psychologically damaged by Sanford Strachan's time in the scouts.
5 35 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
6 35 Continued as Scout (Surveyor).
6 39 Perform an exemplary service for the scouts.
7 39 Continued as Scout (Surveyor).
7 43 Sanford Strachan's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sanford Strachan fail to help. Gain an Enemy.
7 43 Sanford Strachan have no idea what happened to Sanford Strachan – they found Sanford Strachan's ship drifting on the fringes of friendly space.
8 43 Continued as Scout (Surveyor).
8 46 When dealing with an alien race, Sanford Strachan botch an opportunity to gather extra intelligence about them.
8 46 Psychologically damaged by Sanford Strachan's time in the scouts.
9 47 Continued as Scout (Surveyor).
9 51 Sanford Strachan have no idea what happened to Sanford Strachan – they found Sanford Strachan's ship drifting on the fringes of friendly space.
10 51 Became a Entertainer (Journalist).
10 53 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Retired at age 53.
11 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 54 Sanford Strachan faith is shaken.
12 57 Aging Crisis. Owe 40,000 for medical bills.
12 57 Voluntarily left Missionary/Humanitarian
12 57 Retired.
12 60 Moved to a new world.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 63 A romantic relationship ends badly. Gain a Rival or Enemy.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 67 Encounter a Psionic institute.
14 67 Tested for psionic powers
15 69 Aging Crisis. Owe 40,000 for medical bills.
15 71 Gained a contact.
16 73 Aging Crisis. Owe 50,000 for medical bills.
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