Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
21 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
25 |
During a battle, defeat or victory depends on Selmer Lamb's actions. The ship suffers severe damage and Selmer Lamb is blamed for the disaster. Selmer Lamb is court - martialled and discharged. |
3 |
25 |
Became a Rogue (Thief). |
3 |
26 |
Crime pays off. Gain victim as Enemy. |
3 |
29 |
Promoted to Rogue (Thief) rank 1. |
4 |
29 |
Continued as Rogue (Thief). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Failed to qualify for Surveyor (Scout). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Moved to a new world. |
5 |
35 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
35 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Rewarded for a successful mission. |
6 |
39 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
7 |
39 |
Continued as Agent (Law Enforcement). |
7 |
40 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
8 |
40 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
42 |
Selmer Lamb refuse to secretly provide religious rites for a dying leader or noble, because they do not share Selmer Lamb's faith. |
8 |
44 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
9 |
44 |
Continued as Believer (Holy Warrior). |
9 |
47 |
A notable academic consults with Selmer Lamb about a publication or documentary he is working on. Gain a Contact in academia. |
9 |
48 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
10 |
48 |
Continued as Believer (Holy Warrior). |
10 |
52 |
Selmer Lamb come into conflict with a splinter group Selmer Lamb's own religion which maintains Selmer Lamb's version is the wrong one. Gain 3 Rivals. |
11 |
52 |
Became a Drifter (Wanderer). |
11 |
55 |
Selmer Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
56 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
56 |
Continued as Drifter (Wanderer). |
12 |
60 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
13 |
60 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
13 |
64 |
A notable academic consults with Selmer Lamb about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Believer (Mainstream Believer). |
14 |
67 |
Gained a contact. |
14 |
68 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
15 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
68 |
Continued as Believer (Mainstream Believer). |
15 |
69 |
Selmer Lamb retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
15 |
72 |
Forced to muster out. |
16 |
72 |
Aging Crisis. Owe 50,000 for medical bills. |