Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Surrounded and outnumbered by the enemy, Shelton Anderson hold out until relief arrives. |
1 |
22 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
2 |
22 |
Continued as Army (Infantry). |
2 |
26 |
Good fortune |
2 |
26 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
3 |
26 |
Continued as Army (Infantry). |
3 |
28 |
Assigned to a peacekeeping role. |
3 |
30 |
Promoted to Army (Infantry) rank 3 with the new title Lance Sergeant. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Cavalry (Army). |
4 |
30 |
Continued as Army (Infantry). |
4 |
34 |
Shelton Anderson is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
34 |
Became a Agent (Intelligence). |
5 |
35 |
Established a network of contacts. Gain 3 contacts. |
5 |
38 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
6 |
38 |
Continued as Agent (Intelligence). |
6 |
41 |
Shelton Anderson went above and beyond the call of duty. |
6 |
42 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
7 |
42 |
Continued as Agent (Intelligence). |
7 |
43 |
An investigation takes on a dangerous turn. |
7 |
46 |
Promoted to Agent (Intelligence) rank 3. |
8 |
46 |
Continued as Agent (Intelligence). |
8 |
50 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
50 |
Promoted to Agent (Intelligence) rank 4 with the new title Special Agent. |
9 |
50 |
Continued as Agent (Intelligence). |
9 |
51 |
Gained a contact. |
9 |
54 |
Promoted to Agent (Intelligence) rank 5 with the new title Assistant Director. |
9 |
54 |
Forced to muster out. |
10 |
54 |
Became a Drifter (Scavenger). |
10 |
56 |
Suffer from a life-threatening illness. |
11 |
56 |
Failed to qualify for Worker (Citizen). |
11 |
56 |
Switched to Drifter (Barbarian). |
11 |
59 |
Betrayed by a friend. One of Shelton Anderson's Contacts or Allies betrays Shelton Anderson, ending Shelton Anderson's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
59 |
Became a Merchant (Free Trader). |
12 |
63 |
A series of bad deals and decisions force Shelton Anderson into bankruptcy. Shelton Anderson salvages what Shelton Anderson can. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
63 |
Retired at age 63. |
13 |
63 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
66 |
Opponents of Shelton Anderson's belief system ambush Shelton Anderson. |
13 |
66 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
66 |
Retired. |
14 |
67 |
Good fortune. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |