Retired Sublieutenant Son Carrington  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 5 (-1)111755
Condescending, ADHD, Spunky
 
Skills
Athletics 0
Deception 0
Drive 0
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Leadership 1
Melee (Blade) 2
Melee (Unarmed) 3
Recon 0
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Rookie01
Navy Engineer/Gunner Sublieutenant2 / 01
Drifter Wanderer 03
Prisoner Thug 13
Retired 07
 
Name Type Affinity Enmity Power Influence Species
Elie Fisher Ally 4 0 0 0 Dynchia, Imperium (M/23)
May Shackley Ally 2 0 1 1 Kedepu (M/51)
May Shackley is a questionable figure such as a criminal, pirate or disgraced noble.
Leone Kildare Contact 1 2 4 1 Tezcat (F/26)
 
Term Age History
1 18 Became a Agent (Law Enforcement) with the new title Rookie.
1 19 Accepted a deal with criminal or other figure under investigation.
2 19 Became a Navy (Engineer/Gunner) with the new title Crewman.
2 22 Special assignment or duty on board ship.
2 23 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
2 23 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
3 23 Voluntarily left Engineer/Gunner
3 23 Failed to qualify for Explorer (Scout).
3 23 Became a Drifter (Wanderer).
3 27 Attempted a risky adventure and was sent to prison.
4 27 Became a Prisoner (Thug).
4 28 Injured. Fully recovered. Owe 5,000 for medical bills.
5 31 Continued as Prisoner (Thug).
5 33 Disgraced. Word of Son Carrington's criminal past reaches Son Carrington's homeworld.
6 35 Continued as Prisoner (Thug).
6 37 Parole hearing.
6 39 Promoted to Prisoner (Thug) rank 1.
6 39 Paroled from prison.
7 39 Returned to Drifter (Wanderer).
8 43 Continued as Drifter (Wanderer).
8 44 Betrayed by a friend. One of Son Carrington's Contacts or Allies betrays Son Carrington, ending Son Carrington's career. That Contact or Ally becomes a Rival or Enemy.
9 44 Aging Crisis. Owe 40,000 for medical bills.
9 44 Retired at age 44.
9 44 Retired.
9 47 A new romantic starts. Gain an Ally.
10 48 Aging Crisis. Owe 20,000 for medical bills.
10 52 Moved to a new world.
11 52 Aging Crisis. Owe 50,000 for medical bills.
11 53 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 56 Aging Crisis. Owe 10,000 for medical bills.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 60 Aging Crisis. Owe 20,000 for medical bills.
13 63 Birth or Death involving a family member or close friend.
14 64 Aging Crisis. Owe 30,000 for medical bills.
14 68 Gained a contact.
15 68 Aging Crisis. Owe 30,000 for medical bills.
15 71 Birth or Death involving a family member or close friend.
16 72 Aging Crisis. Owe 20,000 for medical bills.
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