Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
20 |
A prank goes horribly wrong. Gain an Enemy |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
A new romantic starts. Gain an Ally. |
3 |
24 |
Continued as Drifter (Wanderer). |
3 |
27 |
Spend time with an alien race. Gain a contact. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
32 |
Betrayed by a friend. One of Squire Connor's Contacts or Allies betrays Squire Connor, ending Squire Connor's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Scholar (Scientist). |
5 |
36 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Attempted to change assignments. |
6 |
36 |
Switched to Scholar (Field Researcher) with previous rank. |
6 |
37 |
Cheated in some fashion, advancing Squire Connor's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
37 |
Gain an Enemy |
6 |
40 |
Promoted to Scholar (Field Researcher) rank 2. |
7 |
40 |
Voluntarily left Field Researcher |
7 |
40 |
Failed to qualify for Surveyor (Scout). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
41 |
An investigation takes on a dangerous turn. |
7 |
44 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
8 |
44 |
Continued as Agent (Law Enforcement). |
8 |
47 |
Hard times caused by a lack of interstellar trade costs Squire Connor's job. |
9 |
47 |
Failed to qualify for Free Trader (Merchant). |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
51 |
Promoted to Drifter (Barbarian) rank 1. |
10 |
51 |
Continued as Drifter (Barbarian). |
10 |
54 |
Suffer from a life-threatening illness. |
11 |
54 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
12 |
58 |
Continued as Merchant (Merchant Marine). |
12 |
60 |
Given advanced training in a specialist field |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
62 |
Retired at age 62. |
13 |
62 |
Continued as Merchant (Merchant Marine). |
13 |
65 |
Given advanced training in a specialist field |
13 |
66 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
66 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
14 |
70 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
15 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |