Retired Junior Project Worker Sterling Doolan  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 73 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 5 (-1) 5 (-1)111455
Afraid
 
Skills
Astrogation 0
Broker 2
Carouse 1
Drive 0
Electronics (Computers) 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession (Colonist/Ranching) 1
Recon 1
Science (Robotic Sciences) 0
Seafarer 0
Steward 3
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 02
Believer Missionary/Humanitarian Junior Project Worker01
Merchant Broker 05
Drifter Wanderer 12
Retired 04
 
Name Type Affinity Enmity Power Influence Species
Jean McKinnon Ally 4 0 4 2 Happrhani (F/64)
Jack Davidson Contact 2 2 1 3 Happrhani (M/72)
Fanny Hudson Ally 0 0 0 0 Hanen (F/14)
Vern Matthews Contact 1 1 1 1 Happrhani (M/13)
Vern Matthews has had an unexpected run of good fortune lately.
Khtoistei Hleaueale Eieara Contact 1 1 0 1 Aslan (F/19)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Scout (Explorer).
1 20 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2 22 Continued as Scout (Explorer).
2 26 Sterling Doolan have no idea what happened to Sterling Doolan – they found Sterling Doolan's ship drifting on the fringes of friendly space.
3 26 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
3 27 Someone more charismatic but less devout than Sterling Doolan has become Sterling Doolan's superior.
3 30 Forced to muster out.
4 30 Became a Merchant (Broker).
4 31 Make an unexpected connection outside Sterling Doolan's normal circles. Gain a Contact.
5 34 Continued as Merchant (Broker).
5 37 Embroiled in legal trouble.
6 38 Continued as Merchant (Broker).
6 42 Risk Sterling Doolan's fortune on a possibility lucrative deal and win.
7 42 Continued as Merchant (Broker).
7 45 Befriend a useful ally in one sphere. Gain an Ally.
8 46 Continued as Merchant (Broker).
8 47 Make an unexpected connection outside Sterling Doolan's normal circles. Gain a Contact.
8 50 Forced to muster out.
9 50 Failed to qualify for Worker (Citizen).
9 50 Became a Drifter (Wanderer).
9 54 Gained a contact.
9 54 Promoted to Drifter (Wanderer) rank 1.
10 54 Continued as Drifter (Wanderer).
10 56 Nearly killed. Owe 17,500 for medical bills.
11 56 Aging Crisis. Owe 40,000 for medical bills.
11 56 Retired at age 56.
11 56 Retired.
11 59 Birth or Death involving a family member or close friend.
12 60 Aging Crisis. Owe 10,000 for medical bills.
12 62 Gained a contact.
13 64 Aging Crisis. Owe 30,000 for medical bills.
13 67 Moved to a new world.
14 68 Aging Crisis. Owe 50,000 for medical bills.
14 69 Betrayal. Convert an Ally into a Rival or Enemy.
15 72 Aging Crisis. Owe 50,000 for medical bills.
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